trevarthan
24-12-2005 22:49:44
Hello,
I'm running Gentoo linux (always kept current), and mono 1.1.12. I work professionally as a full time PHP developer (one of my least favorite languages, actually), but I'm versed in a number of languages including C/C++,Java,Perl,Python.OCaml,Bash.Tcsh,etc. Obviously I don't use all of those on a regular basis, but I can get around.
Recently, I've been reading a C# book and getting rather excited about mono on linux. I'm hoping I can use mono+Ogre3d+Blender to write a cross platform 3d game that works on Linux, Win32, and MacOSX more or less out of the box. I could probably do the same thing with Python, but then I'd have to include python itself in win32 binaries, and I generally like C# more than Python.
I've seen one post about running ogredotnet under mono from a few months ago:
http://www.ogre3d.org/phpBB2addons/view ... light=mono
So I'm guessing that ogredotnet works pretty well with mono under linux. But setting all of that up seems like a pretty daunting task. I've compiled gentoo's ogre-1.0.4 ebuild, and I'm looking at the wiki page:
http://www.ogre3d.org/wiki/index.php/OgreDotNet
I've managed to download ogredotnet with these commands (the wiki is rather vague regarding these):
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogre login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogre co -P ogrenew ogreaddons
So, now I just have to figure out how to build it. I desperately need a working demo to get me started. Does anyone have a howto for this?
Is anyone running ogredotnet under Linux currently?
What's the current state of 'completedness' for ogredotnet with ogre3d-1.0.4? Is it mostly usable? I've seen that EagleEye is lacking time. I generally enjoy library development, so maybe I can help out a bit.
Thanks!
I'm running Gentoo linux (always kept current), and mono 1.1.12. I work professionally as a full time PHP developer (one of my least favorite languages, actually), but I'm versed in a number of languages including C/C++,Java,Perl,Python.OCaml,Bash.Tcsh,etc. Obviously I don't use all of those on a regular basis, but I can get around.
Recently, I've been reading a C# book and getting rather excited about mono on linux. I'm hoping I can use mono+Ogre3d+Blender to write a cross platform 3d game that works on Linux, Win32, and MacOSX more or less out of the box. I could probably do the same thing with Python, but then I'd have to include python itself in win32 binaries, and I generally like C# more than Python.
I've seen one post about running ogredotnet under mono from a few months ago:
http://www.ogre3d.org/phpBB2addons/view ... light=mono
So I'm guessing that ogredotnet works pretty well with mono under linux. But setting all of that up seems like a pretty daunting task. I've compiled gentoo's ogre-1.0.4 ebuild, and I'm looking at the wiki page:
http://www.ogre3d.org/wiki/index.php/OgreDotNet
I've managed to download ogredotnet with these commands (the wiki is rather vague regarding these):
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogre login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogre co -P ogrenew ogreaddons
So, now I just have to figure out how to build it. I desperately need a working demo to get me started. Does anyone have a howto for this?
Is anyone running ogredotnet under Linux currently?
What's the current state of 'completedness' for ogredotnet with ogre3d-1.0.4? Is it mostly usable? I've seen that EagleEye is lacking time. I generally enjoy library development, so maybe I can help out a bit.
Thanks!