crash on Debugger::showLines

westpointer

18-05-2009 10:29:15

I export tree collision of my TSM terrain to file, and then import it. Everything seems fine until I press F3 to show the debug line:

void _CDECL Debugger::newtonPerBody( const NewtonBody* body )
{
NewtonBodyForEachPolygonDo( body, newtonPerPoly ); // access violation happens here when press F3
}

I have no idea how to fix it. Does anybody meet the same problem like me?

melven

18-05-2009 13:53:57

This sounds to me like an error in OgreNewt itself, but I didn't check it, so I'm not shure! Perhaps someone else wants to verify if it's really a bug...

In the unofficial OgreNewt for newton 2.0 I don't get any errors here (but the code of the debugger has changed, so it doesn't mean anything...)

westpointer

19-05-2009 02:59:10

This sounds to me like an error in OgreNewt itself, but I didn't check it, so I'm not shure! Perhaps someone else wants to verify if it's really a bug...

In the unofficial OgreNewt for newton 2.0 I don't get any errors here (but the code of the debugger has changed, so it doesn't mean anything...)

Yes, curiously enough, one day I it works, the other day (yesterday) when I re-exported the tree collision and imported it and then press F3, error happens.
Do you mean https://svn.ogre3d.org/svnroot/ogreaddons/branches/ogrenewt/newton20/? I haven't try it yet. I'm not sure if the Newton 2.0 and the unofficial OgreNewt is stable enough.
BTW, does walaber no longer maintain OgreNewt anymore? Because I find that he is not so active in this forum recently, or he is busy working on the offical OgreNewt for Newton2.0?