Implementing OgreNewt with Player Demo

CrimsonGT

15-12-2009 08:25:59

Hey all,

Ive been using the player demo to learn from, and I am to the point where I want to implement OgreNewt. I have it added to the project, but im stuck because im not really sure what to do. Basically im wondering what type of collision object to use? I know all the games I play (mostly fps) create custom physics meshes with the model, but for learning purposes should I just use a cyllinder or a capsule or is there something that will create a physics object out of the mesh?