alejandro
27-07-2006 23:25:32
i have been working with the same problem for a long time , and i couldnt find answers in the fourums
look , i'm trying to control my character , i have set up all the newton world and the materials ,
i have a terrain ( mesh ) with a TreeCollision , and the character has a Ellipsoid ,
i have seem that when the character touchs the edges of the TreeCollision (subdivisions ) , the character start to rotate , so my character is always rotating in the terrain ,
i have tested runing over a Box collision , and it's works fine , becasuse it hasnt edges nearly , just in the end when the character fall , the character rotate , so, is in the edges that the problem happen .
was going on ????
any answers could be helpful
look , i'm trying to control my character , i have set up all the newton world and the materials ,
i have a terrain ( mesh ) with a TreeCollision , and the character has a Ellipsoid ,
i have seem that when the character touchs the edges of the TreeCollision (subdivisions ) , the character start to rotate , so my character is always rotating in the terrain ,
i have tested runing over a Box collision , and it's works fine , becasuse it hasnt edges nearly , just in the end when the character fall , the character rotate , so, is in the edges that the problem happen .
was going on ????
any answers could be helpful