Camera attached with a joint

mkolb

12-12-2006 08:14:34

Hi,

I'm programming a naval simulation program with (hope-so) accurate physics regarding the reaction of the ships to the water. My problem is, that that the ship, when jumping over waves, it swings more or less around local X axis, which is correct in my opinion.
The problem now is, when attaching the camera to the ship's SceneNode it swings the same way like the ship does. This is not correct in my opinion since the neck and the spine dampen the vibrations of the ship.

So what I wanted to know is, what I can do to get a somehow natural visual impression of "really sitting on chair in a steering stand of a motorboat"? I thought of some special(custom) kind of joint, after trying the basic ones which didn't do the trick after my approachs.
Do you have some ideas how I can achieve this?
Thanks in advance!