t0tAl_mElTd0wN
08-06-2008 22:12:10
I'm having an issue at the moment that only makes itself apparent on Windows. It seems as though Newton/OgreNewt is working fine, but then the application segfaults when a second body is added to the world. More specifically, it's during the physics tick just after creating a new OgreNewt::Body. Here is a backtrace of the segfault:
As far as I can tell this problem only happens on Windows/MinGW. Any idea what could be causing this?
[edit] The scene I'm currently testing consists of two spheres in an otherwise empty world. The app segfaults even if the spheres are not touching.
(gdb) bt
#0 0x00510828 in dgSystemMatrixParamSSE::GraphSpanningTree ()
at C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/iostream:77
#1 0x3f800000 in ?? ()
As far as I can tell this problem only happens on Windows/MinGW. Any idea what could be causing this?
[edit] The scene I'm currently testing consists of two spheres in an otherwise empty world. The app segfaults even if the spheres are not touching.