som
08-10-2008 15:30:23
Hi guys!
I am very new to physics world and Newton is my first physics library.
let me explain my problem:
I have a scene where i have a virtual hand and a few cylindrical objects.
My job is to move the hand to the objects and pick them up one at a time and placing it at a different place.
Let me say that the hand doesnt have any animation sets of finger bending and all.
What i am using as a logic is, i am making the hand as convex hull and the cylinders as solid cylinder.
Now if collision then i will attach the node of the cylinder to the hand and move it.
this is all i have thought.
But the problem I am facing is that when i am moving the hand to the cylinders,there is no collision taking place between the hand and cylinder & the hand passes the cylinder.
To confirm you physics is applies properly.
Can any body give me soln to this.
a bit urgent.
Thanks in advance
I am very new to physics world and Newton is my first physics library.
let me explain my problem:
I have a scene where i have a virtual hand and a few cylindrical objects.
My job is to move the hand to the objects and pick them up one at a time and placing it at a different place.
Let me say that the hand doesnt have any animation sets of finger bending and all.
What i am using as a logic is, i am making the hand as convex hull and the cylinders as solid cylinder.
Now if collision then i will attach the node of the cylinder to the hand and move it.
this is all i have thought.
But the problem I am facing is that when i am moving the hand to the cylinders,there is no collision taking place between the hand and cylinder & the hand passes the cylinder.
To confirm you physics is applies properly.
Can any body give me soln to this.
a bit urgent.
Thanks in advance