PDX
18-07-2007 21:02:48
Quick question: in looking at normal mapping, and the tutorial (with the torus) that showed me how to do normal mapping in oFusion, I noticed something odd: in the oFusion material, the map channel can be set as low as 0, but in 3ds Max an object's Map Channel can only go as low as 1.
In this particular file I get a functioning normal map when I set the oFusion material to Map Channel 0, and the torus' Map Channel to 1.
It appears that 0 in the oFusion material Map Channel corresponds to 1 in the object's Map Channel. Is this just a disconnect as far as counting method? I do know that programmers, unlike the rest of us, like to start counting at 0.
In this particular file I get a functioning normal map when I set the oFusion material to Map Channel 0, and the torus' Map Channel to 1.
It appears that 0 in the oFusion material Map Channel corresponds to 1 in the object's Map Channel. Is this just a disconnect as far as counting method? I do know that programmers, unlike the rest of us, like to start counting at 0.