I am guessing that the Transform Source plug-in would specify how positions & orientations would be set. I also expect that the "default" (i.e. "sample") transform source would be a 1.x-like SceneNode implementation so as to ease porting from older code, n'est pas?[edit]
I assume there'll be a sample SceneNode model implementation that you'll provide that pretty much matches the current SceneNode implementation, and that others can do something completely different if they wish. Still, there has to be *some* sort of standard way of setting positions and orientations right? Am I missing some part of the design?
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Chaster