[VS/Win] Snapshot 12.03.2016

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
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Transporter
Minaton
Posts: 933
Joined: Mon Mar 05, 2012 11:37 am
Location: Germany
x 110

Re: [VS/Win] Snapshot 20.06.2013

Post by Transporter »

rndbit wrote:Awesome builds Transporter! Any chance you could share your whole build system?
You are welcome! My complete build system is about 4 GB, but I have a limited internet volume of 5 GB per month at the moment. If I would upload the build system and the packages my traffic limit is immediately reached.
rndbit wrote:Or at least instructions on how you set it up?
Which component? I use about 44 batch files to update, build and pack everything. Examples:

Boost:

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call bootstrap.bat
b2.exe -j 4 --toolset=msvc-10.0 --build-type=complete -sBZIP2_SOURCE=C:\Build\Source\bzip2-1.0.6 -sBZIP2_BINARY=C:\Build\SDKs\vc100-x86\Dependencies\bin\Release -sBZIP2_INCLUDE=C:\Build\Source\bzip2-1.0.6 -sBZIP2_LIBPATH=C:\Build\SDKs\vc100-x86\Dependencies\lib\Release -sZLIB_SOURCE=C:\Build\Source\FreeImage\Source\ZLib -sZLIB_BINARY=C:\Build\SDKs\vc100-x86\Dependencies\bin\Release -sZLIB_INCLUDE=C:\Build\SDKs\vc100-x86\Dependencies\include -sZLIB_LIBPATH=C:\Build\SDKs\vc100-x86\Dependencies\lib\Release architecture=x86 address-model=32 stage
Ogre:

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C:\Build\Tools\cmake-2.8.11-win32-x86\bin\cmake.exe -D OGRE_DEPENDENCIES_DIR:PATH=C:\Build\SDKs\vc100-x86\Dependencies -D OGRE_BUILD_RENDERSYSTEM_D3D9:BOOL=ON -D OGRE_BUILD_RENDERSYSTEM_D3D11:BOOL=ON -D OGRE_BUILD_RENDERSYSTEM_GL:BOOL=ON -D OGRE_BUILD_RENDERSYSTEM_GL3PLUS:BOOL=ON -D OGRE_INSTALL_SAMPLES:BOOL=ON -D OGRE_COPY_DEPENDENCIES:BOOL=ON -D OGRE_INSTALL_DOCS:BOOL=ON -D OGRE_INSTALL_PDB:BOOL=ON -D CMAKE_USE_RELATIVE_PATHS:BOOL=ON -D CPACK_BINARY_NSIS:BOOL=OFF -D CPACK_BINARY_ZIP:BOOL=OFF -D CPACK_SOURCE_ZIP:BOOL=OFF -D OGRE_BUILD_XSIEXPORTER:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=C:\Build\SDKs\vc100-x86\OGRE -D BOOST_LIBRARYDIR:PATH=C:\Build\Source\boost\stage\vc100-x86 -D Boost_DIR:PATH=C:\Build\Source\boost -D BOOST_ROOT:PATH=C:\Build\Source\boost -D Boost_INCLUDE_DIR:PATH=C:\Build\Source\boost -D DOXYGEN_EXECUTABLE:FILEPATH=C:\Build\Tools\doxygen-1.8.4\doxygen.exe -D DOXYGEN_DOT_EXECUTABLE:FILEPATH=C:\Build\Tools\graphviz-2.28.0\bin\dot.exe -D CMAKE_USE_RELATIVE_PATHS:BOOL=ON -G "Visual Studio 10" C:\Build\Source\ogre
Btw, it's impossible to create a full automated build system, because you have to fix different errors or code changes by hand.
rndbit
Gnoblar
Posts: 20
Joined: Sat Mar 05, 2011 7:57 pm

Re: [VS/Win] Snapshot 20.06.2013

Post by rndbit »

Ogre is easy enough to build actually, so is boost. most problems i got were with cegui, not sure if its build scripts are a bit broken or i am doing it wrong.. I did not even get to building the other dependencies.. This package on the other hand - it is so complete that it blows my mind. I suppose you could just share batch files and possibly directory tree listing, everyone wishing to get it up and running can download all the source packages themselves.
Transporter
Minaton
Posts: 933
Joined: Mon Mar 05, 2012 11:37 am
Location: Germany
x 110

Re: [VS/Win] Snapshot 20.06.2013

Post by Transporter »

rndbit wrote:most problems i got were with cegui, not sure if its build scripts are a bit broken or i am doing it wrong..
:D
This is my opinion, too. But have a look at http://www.ogre3d.org/forums/viewtopic.php?f=5&t=78139.
Eizo
Gnoblar
Posts: 3
Joined: Fri Jul 19, 2013 5:21 pm
x 1

Re: [VS/Win] Snapshot 20.06.2013

Post by Eizo »

Hello,

Thank you very much for the snapshot, it really saves allot of work. I'm just having one problem, everything works perfectly until he can't find certain .glsl files in OgreResourceGroupManager.cpp and a few First chance exceptions.
The really odd thing is that I got an pop-up error message with:

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OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Shadows.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
, but I don't see this in the debug ouput.

Debug output problems:

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First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x002ae5f8..
High-level program Ogre/BasicFragmentPrograms/DiffuseOneTextureGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DiffuseOneTexture.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(142): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x002ae5d8..
High-level program Ogre/HardwareSkinningTwoWeightsGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsVp.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(293): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(294): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(295): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(296): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(297): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(298): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(299): setting of constant failed
Parsing script Instancing.program
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x002ae6ac..
Unregistering ResourceManager for type Font

Full debug output:

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'TutorialFramework_d.exe': Loaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\TutorialFramework_d.exe', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\OgreMain_d.dll', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\shell32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\shlwapi.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\msvcp100d.dll', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\ws2_32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\nsi.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\OIS_d.dll', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\dinput8.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\OgreOverlay_d.dll', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.16.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,webp
ETC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library .\RenderSystem_Direct3D9_d
'TutorialFramework_d.exe': Loaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\RenderSystem_Direct3D9_d.dll', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\d3d9.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\version.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\d3d8thk.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\dwmapi.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\D3DX9_43.dll', Cannot find or open the PDB file
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\uxtheme.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\nvd3dum.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\psapi.dll', Cannot find or open the PDB file
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
The thread 'Win32 Thread' (0x114) has exited with code 0 (0x0).
Plugin successfully installed
Loading library .\RenderSystem_GL_d
'TutorialFramework_d.exe': Loaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\RenderSystem_GL_d.dll', Symbols loaded.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\glu32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\opengl32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\ddraw.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\dciman32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\nvoglv32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\ntmarta.dll', Cannot find or open the PDB file
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\Wldap32.dll', Cannot find or open the PDB file
The thread 'Win32 Thread' (0x10a4) has exited with code 0 (0x0).
'TutorialFramework_d.exe': Loaded 'C:\Windows\SysWOW64\powrprof.dll', Cannot find or open the PDB file
The thread 'Win32 Thread' (0xd1c) has exited with code 0 (0x0).
'TutorialFramework_d.exe': Unloaded 'C:\Windows\SysWOW64\powrprof.dll'
The thread 'Win32 Thread' (0x6fc) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x10a0) has exited with code 0 (0x0).
Plugin successfully installed
Loading library .\Plugin_OctreeSceneManager_d
'TutorialFramework_d.exe': Loaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\Plugin_OctreeSceneManager_d.dll', Symbols loaded.
Installing plugin: Octree Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.9.0unstable (Ghadamon)
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
Creating resource group Bootstrap
Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
Creating resource group Essential
Added resource location '../../Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
Added resource location '../../Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
Added resource location '../../Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
Creating resource group Hydrax
Added resource location '../../media/HydraX' of type 'FileSystem' to resource group 'Hydrax'
Creating resource group Popular
Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/volumeTerrain' of type 'FileSystem' to resource group 'Popular'
Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
Added resource location '../../Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'Popular'
Creating resource group SkyX
Added resource location '../../media/SkyX' of type 'FileSystem' to resource group 'SkyX'
Creating resource group Terrain
Added resource location '../../media/Terrain/programs' of type 'FileSystem' to resource group 'Terrain'
Added resource location '../../media/Terrain/scripts' of type 'FileSystem' to resource group 'Terrain'
Added resource location '../../media/Terrain/textures' of type 'FileSystem' to resource group 'Terrain'
Creating resource group Tests
Added resource location '../../Tests/Media' of type 'FileSystem' to resource group 'Tests'
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x002af234..
'TutorialFramework_d.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll', Cannot find or open the PDB file
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
*** Starting Win32GL Subsystem ***
Registering ResourceManager for type Texture
GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1024x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1 
Created Win32Window 'TutorialApplication Render Window' : 1040x806, 32bpp
GL_VERSION = 4.3.0
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce GTX 660/PCIe/SSE2
GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: GeForce GTX 660/PCIe/SSE2
Driver Version: 4.3.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Number of floating-point constants for vertex programs: 1024
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: yes
 * Number of floating-point constants for fragment programs: 512
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: yes
 * Number of floating-point constants for geometry programs: 2048
 * Number of integer constants for geometry programs: 0
 * Number of boolean constants for geometry programs: 0
 * Tesselation Hull programs: no
 * Number of floating-point constants for tesselation hull programs: 52428
 * Number of integer constants for tesselation hull programs: 52428
 * Number of boolean constants for tesselation hull programs: 52428
 * Tesselation Domain programs: no
 * Number of floating-point constants for tesselation domain programs: 52428
 * Number of integer constants for tesselation domain programs: 52428
 * Number of boolean constants for tesselation domain programs: 52428
 * Compute programs: no
 * Number of floating-point constants for compute programs: 52428
 * Number of integer constants for compute programs: 52428
 * Number of boolean constants for compute programs: 52428
 * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
 * Texture Compression: yes
   - DXT: yes
   - VTC: yes
   - PVRTC: no
   - BC4/BC5: no
   - BC6H/BC7: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * 1d textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 63.375
 * Vertex texture fetch: yes
 * Number of world matrices: 0
 * Number of texture units: 32
 * Stencil buffer depth: 8
 * Number of vertex blend matrices: 0
   - Max vertex textures: 32
   - Vertex textures shared: yes
 * Render to Vertex Buffer : yes
 * Hardware Atomic Counters: no
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: yes
 * GL 1.5 without HW-occlusion workaround: no
 * Vertex Array Objects: no
 * Separate shader objects: no
DefaultWorkQueue('Root') initialising on thread 15e8.
DefaultWorkQueue('Root')::WorkerFunc - thread 128c starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 1370 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread ee0 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread b3c starting.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group Bootstrap
Parsing script OgreCore.material
Parsing script OgreProfiler.material
Parsing script Ogre.fontdef
Parsing script OgreDebugPanel.overlay
Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Parsing script OgreLoadingPanel.overlay
Finished parsing scripts for resource group Bootstrap
Creating resources for group Bootstrap
All done
Parsing scripts for resource group Essential
Parsing script SdkTrays.material
Parsing script OgreProfiler.material
Parsing script SdkTrays.fontdef
Parsing script SdkTrays.overlay
Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
Finished parsing scripts for resource group Essential
Creating resources for group Essential
All done
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Hydrax
Finished parsing scripts for resource group Hydrax
Creating resources for group Hydrax
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group Popular
Parsing script DualQuaternion.program
Parsing script Examples.program
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x002ae5f8..
High-level program Ogre/BasicFragmentPrograms/DiffuseOneTextureGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DiffuseOneTexture.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(142): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x002ae5d8..
High-level program Ogre/HardwareSkinningTwoWeightsGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsVp.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(293): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(294): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(295): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(296): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(297): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(298): setting of constant failed
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x002ae2e0..
Compiler error: invalid parameters in Examples.program(299): setting of constant failed
Parsing script Instancing.program
First-chance exception at 0x75f3c41f in TutorialFramework_d.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x002ae6ac..
Unregistering ResourceManager for type Font
DefaultWorkQueue('Root') shutting down on thread 15e8.
DefaultWorkQueue('Root')::WorkerFunc - thread 128c stopped.
The thread 'Win32 Thread' (0x128c) has exited with code 0 (0x0).
DefaultWorkQueue('Root')::WorkerFunc - thread ee0 stopped.
DefaultWorkQueue('Root')::WorkerFunc - thread 1370 stopped.
The thread 'Win32 Thread' (0xee0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1370) has exited with code 0 (0x0).
DefaultWorkQueue('Root')::WorkerFunc - thread b3c stopped.
The thread 'Win32 Thread' (0xb3c) has exited with code 0 (0x0).
*-*-* OGRE Shutdown
Unregistering ResourceManager for type Compositor
Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Mesh
Unregistering ResourceManager for type HighLevelGpuProgram
Uninstalling plugin: Octree Scene Manager
Plugin successfully uninstalled
Unloading library .\Plugin_OctreeSceneManager_d
'TutorialFramework_d.exe': Unloaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\Plugin_OctreeSceneManager_d.dll'
Uninstalling plugin: GL RenderSystem
Unregistering ResourceManager for type GpuProgram
*** Stopping Win32GL Subsystem ***
Unregistering ResourceManager for type Texture
Plugin successfully uninstalled
Unloading library .\RenderSystem_GL_d
'TutorialFramework_d.exe': Unloaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\RenderSystem_GL_d.dll'
Uninstalling plugin: D3D9 RenderSystem
D3D9 : Shutting down cleanly.
'TutorialFramework_d.exe': Unloaded 'C:\Windows\SysWOW64\nvd3dum.dll'
'TutorialFramework_d.exe': Unloaded 'C:\Windows\SysWOW64\psapi.dll'
D3D9 : Direct3D9 Rendering Subsystem destroyed.
Plugin successfully uninstalled
Unloading library .\RenderSystem_Direct3D9_d
'TutorialFramework_d.exe': Unloaded 'D:\OGRE\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug\RenderSystem_Direct3D9_d.dll'
'TutorialFramework_d.exe': Unloaded 'C:\Windows\SysWOW64\D3DX9_43.dll'
'TutorialFramework_d.exe': Unloaded 'C:\Windows\SysWOW64\d3d9.dll'
'TutorialFramework_d.exe': Unloaded 'C:\Windows\SysWOW64\d3d8thk.dll'
Unregistering ResourceManager for type Material
The thread 'Win32 Thread' (0x1344) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x177c) has exited with code 0 (0x0).
The program '[5840] TutorialFramework_d.exe: Native' has exited with code 0 (0x0).

I tried different approaches to setting up the snapshot to make sure the paths were set correctly but the exact same thing happens. I found your post here: http://www.ogre3d.org/forums/viewtopic. ... 0&start=25 but since then you've updated the snapshot, which seemed to be the problem. I couldn't find anything helpful using google.

I'm using Microsoft Visual 2010 Express with service pack 1 on windows 7 using Intel I5 3570 core and Gigabyte geforce GTX 660 with 8GB RAM on Gigabyte H77-DS3H mobo bought a month ago. I selected the openGL rendering system with full screen turned off, DirectX gives me a different error. I'd be happy to give more information if you would want any.
DoubleDeez
Gnoblar
Posts: 1
Joined: Tue Jul 23, 2013 9:31 am

Re: [VS/Win] Snapshot 16.07.2013

Post by DoubleDeez »

Using the latest 1.9 SDK, VS 2012, x64.

I get this error message after choosing the graphics settings when the render window opens up.
Error
Error
Capture.PNG (19.32 KiB) Viewed 13545 times
I have tried Googling and searching this forum and haven't been able to find anything helpful.

This happens when loading up the beginner tutorials, where the Ogre head is supposed to show.

Here is my ogre.log:

Code: Select all

01:35:39: Creating resource group General
01:35:39: Creating resource group Internal
01:35:39: Creating resource group Autodetect
01:35:39: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:35:39: Registering ResourceManager for type Material
01:35:39: Registering ResourceManager for type Mesh
01:35:39: Registering ResourceManager for type Skeleton
01:35:39: MovableObjectFactory for type 'ParticleSystem' registered.
01:35:39: ArchiveFactory for archive type FileSystem registered.
01:35:39: ArchiveFactory for archive type Zip registered.
01:35:39: ArchiveFactory for archive type EmbeddedZip registered.
01:35:39: DDS codec registering
01:35:39: FreeImage version: 3.16.0
01:35:39: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:35:39: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,webp
01:35:39: ETC codec registering
01:35:39: Registering ResourceManager for type HighLevelGpuProgram
01:35:39: Registering ResourceManager for type Compositor
01:35:39: MovableObjectFactory for type 'Entity' registered.
01:35:39: MovableObjectFactory for type 'Light' registered.
01:35:39: MovableObjectFactory for type 'BillboardSet' registered.
01:35:39: MovableObjectFactory for type 'ManualObject' registered.
01:35:39: MovableObjectFactory for type 'BillboardChain' registered.
01:35:39: MovableObjectFactory for type 'RibbonTrail' registered.
01:35:39: Loading library .\RenderSystem_Direct3D9_d
01:35:39: Installing plugin: D3D9 RenderSystem
01:35:39: D3D9 : Direct3D9 Rendering Subsystem created.
01:35:39: D3D9: Driver Detection Starts
01:35:39: D3D9: Driver Detection Ends
01:35:39: Plugin successfully installed
01:35:39: Loading library .\RenderSystem_GL_d
01:35:39: Installing plugin: GL RenderSystem
01:35:39: OpenGL Rendering Subsystem created.
01:35:40: Plugin successfully installed
01:35:40: Loading library .\Plugin_OctreeSceneManager_d
01:35:40: Installing plugin: Octree Scene Manager
01:35:40: Plugin successfully installed
01:35:40: *-*-* OGRE Initialising
01:35:40: *-*-* Version 1.9.0unstable (Ghadamon)
01:35:40: OverlayElementFactory for type Panel registered.
01:35:40: OverlayElementFactory for type BorderPanel registered.
01:35:40: OverlayElementFactory for type TextArea registered.
01:35:40: Registering ResourceManager for type Font
01:35:40: Creating resource group Bootstrap
01:35:40: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
01:35:40: Creating resource group Essential
01:35:40: Added resource location '../../Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
01:35:40: Added resource location '../../Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
01:35:40: Added resource location '../../Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
01:35:40: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
01:35:40: Creating resource group Hydrax
01:35:40: Added resource location '../../media/HydraX' of type 'FileSystem' to resource group 'Hydrax'
01:35:40: Creating resource group Popular
01:35:40: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/materials/programs/GLSL' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/volumeTerrain' of type 'FileSystem' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Added resource location '../../Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'Popular'
01:35:40: Creating resource group SkyX
01:35:40: Added resource location '../../media/SkyX' of type 'FileSystem' to resource group 'SkyX'
01:35:40: Creating resource group Terrain
01:35:40: Added resource location '../../media/Terrain/programs' of type 'FileSystem' to resource group 'Terrain'
01:35:40: Added resource location '../../media/Terrain/scripts' of type 'FileSystem' to resource group 'Terrain'
01:35:40: Added resource location '../../media/Terrain/textures' of type 'FileSystem' to resource group 'Terrain'
01:35:40: Creating resource group Tests
01:35:40: Added resource location '../../Tests/Media' of type 'FileSystem' to resource group 'Tests'
01:35:40: D3D9 : RenderSystem Option: Allow DirectX9Ex = No
01:35:40: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
01:35:40: D3D9 : RenderSystem Option: FSAA = 0
01:35:40: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
01:35:40: D3D9 : RenderSystem Option: Floating-point mode = Fastest
01:35:40: D3D9 : RenderSystem Option: Full Screen = No
01:35:40: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
01:35:40: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-AMD Radeon HD 7900 Series
01:35:40: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
01:35:40: D3D9 : RenderSystem Option: Use Multihead = Auto
01:35:40: D3D9 : RenderSystem Option: VSync = No
01:35:40: D3D9 : RenderSystem Option: VSync Interval = 1
01:35:40: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
01:35:40: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
01:35:44: CPU Identifier & Features
01:35:44: -------------------------
01:35:44:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
01:35:44:  *      SSE: yes
01:35:44:  *     SSE2: yes
01:35:44:  *     SSE3: yes
01:35:44:  *      MMX: yes
01:35:44:  *   MMXEXT: yes
01:35:44:  *    3DNOW: no
01:35:44:  * 3DNOWEXT: no
01:35:44:  *     CMOV: yes
01:35:44:  *      TSC: yes
01:35:44:  *      FPU: yes
01:35:44:  *      PRO: yes
01:35:44:  *       HT: no
01:35:44: -------------------------
01:35:44: *** Starting Win32GL Subsystem ***
01:35:44: Registering ResourceManager for type Texture
01:35:44: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1024x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1 
01:35:44: Created Win32Window 'TutorialApplication Render Window' : 1040x806, 32bpp
01:35:44: GL_VERSION = 4.2.12217 Compatibility Profile Context 12.104.0.0
01:35:44: GL_VENDOR = ATI Technologies Inc.
01:35:44: GL_RENDERER = AMD Radeon HD 7900 Series
01:35:44: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
01:35:44: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
01:35:44: ***************************
01:35:44: *** GL Renderer Started ***
01:35:44: ***************************
01:35:44: Registering ResourceManager for type GpuProgram
01:35:44: GLSL support detected
01:35:44: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
01:35:44: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:44: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:44: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:44: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:35:45: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
01:35:45: RenderSystem capabilities
01:35:45: -------------------------
01:35:45: RenderSystem Name: OpenGL Rendering Subsystem
01:35:45: GPU Vendor: amd
01:35:45: Device Name: AMD Radeon HD 7900 Series
01:35:45: Driver Version: 4.2.12217.0
01:35:45:  * Fixed function pipeline: yes
01:35:45:  * Hardware generation of mipmaps: yes
01:35:45:  * Texture blending: yes
01:35:45:  * Anisotropic texture filtering: yes
01:35:45:  * Dot product texture operation: yes
01:35:45:  * Cube mapping: yes
01:35:45:  * Hardware stencil buffer: yes
01:35:45:    - Stencil depth: 8
01:35:45:    - Two sided stencil support: yes
01:35:45:    - Wrap stencil values: yes
01:35:45:  * Hardware vertex / index buffers: yes
01:35:45:  * Vertex programs: yes
01:35:45:  * Number of floating-point constants for vertex programs: 256
01:35:45:  * Number of integer constants for vertex programs: 0
01:35:45:  * Number of boolean constants for vertex programs: 0
01:35:45:  * Fragment programs: yes
01:35:45:  * Number of floating-point constants for fragment programs: 256
01:35:45:  * Number of integer constants for fragment programs: 0
01:35:45:  * Number of boolean constants for fragment programs: 0
01:35:45:  * Geometry programs: yes
01:35:45:  * Number of floating-point constants for geometry programs: 16384
01:35:45:  * Number of integer constants for geometry programs: 0
01:35:45:  * Number of boolean constants for geometry programs: 0
01:35:45:  * Tesselation Hull programs: no
01:35:45:  * Number of floating-point constants for tesselation hull programs: 0
01:35:45:  * Number of integer constants for tesselation hull programs: 0
01:35:45:  * Number of boolean constants for tesselation hull programs: 0
01:35:45:  * Tesselation Domain programs: no
01:35:45:  * Number of floating-point constants for tesselation domain programs: 0
01:35:45:  * Number of integer constants for tesselation domain programs: 1
01:35:45:  * Number of boolean constants for tesselation domain programs: 0
01:35:45:  * Compute programs: no
01:35:45:  * Number of floating-point constants for compute programs: 0
01:35:45:  * Number of integer constants for compute programs: 0
01:35:45:  * Number of boolean constants for compute programs: 0
01:35:45:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
01:35:45:  * Texture Compression: yes
01:35:45:    - DXT: yes
01:35:45:    - VTC: no
01:35:45:    - PVRTC: no
01:35:45:    - ATC: no
01:35:45:    - ETC1: no
01:35:45:    - ETC2: no
01:35:45:    - BC4/BC5: no
01:35:45:    - BC6H/BC7: no
01:35:45:  * Scissor Rectangle: yes
01:35:45:  * Hardware Occlusion Query: yes
01:35:45:  * User clip planes: yes
01:35:45:  * VET_UBYTE4 vertex element type: yes
01:35:45:  * Infinite far plane projection: yes
01:35:45:  * Hardware render-to-texture: yes
01:35:45:  * Floating point textures: yes
01:35:45:  * Non-power-of-two textures: yes
01:35:45:  * 1d textures: yes
01:35:45:  * Volume textures: yes
01:35:45:  * Multiple Render Targets: 8
01:35:45:    - With different bit depths: yes
01:35:45:  * Point Sprites: yes
01:35:45:  * Extended point parameters: yes
01:35:45:  * Max Point Size: 8192
01:35:45:  * Vertex texture fetch: yes
01:35:45:  * Number of world matrices: 0
01:35:45:  * Number of texture units: 32
01:35:45:  * Stencil buffer depth: 8
01:35:45:  * Number of vertex blend matrices: 0
01:35:45:    - Max vertex textures: 32
01:35:45:    - Vertex textures shared: yes
01:35:45:  * Render to Vertex Buffer : no
01:35:45:  * Hardware Atomic Counters: no
01:35:45:  * GL 1.5 without VBO workaround: no
01:35:45:  * Frame Buffer objects: yes
01:35:45:  * Frame Buffer objects (ARB extension): no
01:35:45:  * Frame Buffer objects (ATI extension): no
01:35:45:  * PBuffer support: yes
01:35:45:  * GL 1.5 without HW-occlusion workaround: no
01:35:45:  * Vertex Array Objects: no
01:35:45:  * Separate shader objects: no
01:35:45: DefaultWorkQueue('Root') initialising on thread 1218.
01:35:45: DefaultWorkQueue('Root')::WorkerFunc - thread 19c0 starting.
01:35:45: DefaultWorkQueue('Root')::WorkerFunc - thread 1abc starting.
01:35:45: DefaultWorkQueue('Root')::WorkerFunc - thread 76c starting.
01:35:45: DefaultWorkQueue('Root')::WorkerFunc - thread 1594 starting.
01:35:45: Particle Renderer Type 'billboard' registered
01:35:45: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:35:45: Parsing scripts for resource group Autodetect
01:35:45: Finished parsing scripts for resource group Autodetect
01:35:45: Creating resources for group Autodetect
01:35:45: All done
01:35:45: Parsing scripts for resource group Bootstrap
01:35:45: Parsing script OgreCore.material
01:35:45: Parsing script OgreProfiler.material
01:35:45: Parsing script Ogre.fontdef
01:35:45: Parsing script OgreDebugPanel.overlay
01:35:45: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
01:35:45: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
01:35:45: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:45: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
01:35:45: Parsing script OgreLoadingPanel.overlay
01:35:45: Finished parsing scripts for resource group Bootstrap
01:35:45: Creating resources for group Bootstrap
01:35:45: All done
01:35:45: Parsing scripts for resource group Essential
01:35:45: Parsing script SdkTrays.material
01:35:46: Parsing script OgreProfiler.material
01:35:46: Parsing script SdkTrays.fontdef
01:35:46: Parsing script SdkTrays.overlay
01:35:46: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:46: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
01:35:46: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:35:46: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:46: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:46: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
01:35:46: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
01:35:46: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:46: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:46: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
01:35:47: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
01:35:47: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
01:35:47: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:47: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:35:47: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
01:35:47: Finished parsing scripts for resource group Essential
01:35:47: Creating resources for group Essential
01:35:47: All done
01:35:47: Parsing scripts for resource group General
01:35:47: Finished parsing scripts for resource group General
01:35:47: Creating resources for group General
01:35:47: All done
01:35:47: Parsing scripts for resource group Hydrax
01:35:47: Finished parsing scripts for resource group Hydrax
01:35:47: Creating resources for group Hydrax
01:35:47: All done
01:35:47: Parsing scripts for resource group Internal
01:35:47: Finished parsing scripts for resource group Internal
01:35:47: Creating resources for group Internal
01:35:47: All done
01:35:47: Parsing scripts for resource group Popular
01:35:47: Parsing script DualQuaternion.program
01:35:47: Parsing script Examples.program
01:35:47: Parsing script Instancing.program
01:35:47: Parsing script StdQuad_vp.program
01:35:48: Parsing script deferred_post.program
01:35:48: Parsing script ShadowCaster.program
01:35:48: Parsing script GBuffer.program
01:35:48: Parsing script triplanarReference.program
01:35:48: Parsing script AdaptivePNTrianglesTessellation.material
01:35:49: Parsing script ASCII.material
01:35:49: Parsing script ASMSwizzle.material
01:35:49: Parsing script BlackAndWhite.material
01:35:49: Parsing script Bloom.material
01:35:49: Parsing script Bloom2.material
01:35:49: Parsing script CGSwizzle.material
01:35:49: Parsing script CompositorDemo.material
01:35:49: Parsing script DepthShadowmap.material
01:35:50: Parsing script Dither.material
01:35:50: Parsing script DOF.material
01:35:50: Parsing script DualQuaternion.material
01:35:50: Parsing script Embossed.material
01:35:50: Parsing script Example-Water.material
01:35:50: Parsing script Examples-Advanced.material
01:35:51: Compiler error: object unsupported by render system in Examples-Advanced.material(938): , Shader name: Examples/TextureArrayPSasm
01:35:51: Parsing script Examples-DynTex.material
01:35:51: Parsing script Examples-Water.material
01:35:51: Parsing script Examples.material
01:35:53: Parsing script facial.material
01:35:53: Parsing script Glass.material
01:35:53: Parsing script GLSLSwizzle.material
01:35:53: Parsing script Halftone.material
01:35:53: Parsing script hdr.material
01:35:53: Parsing script HeatVision.material
01:35:53: Parsing script Hurt.material
01:35:53: Parsing script HWInstancing.material
01:35:54: Parsing script HW_VTFInstancing.material
01:35:54: Parsing script HW_VTF_LUTInstancing.material
01:35:54: Parsing script instancing.material
01:35:55: Parsing script InstancingMisc.material
01:35:55: Parsing script Invert.material
01:35:55: Parsing script IsoSurf.material
01:35:55: Parsing script Laplace.material
01:35:55: Parsing script MotionBlur.material
01:35:55: Parsing script MRTtest.material
01:35:55: Parsing script NightVision.material
01:35:55: Parsing script Ocean.material
01:35:55: Parsing script OffsetMapping.material
01:35:56: Parsing script Ogre.material
01:35:56: Parsing script OldMovie.material
01:35:56: Parsing script OldTV.material
01:35:56: Parsing script ParticleGS.material
01:35:56: Parsing script Penguin.material
01:35:56: Parsing script Posterize.material
01:35:56: Parsing script pssm.material
01:35:56: Parsing script RadialBlur.material
01:35:56: Parsing script RasterizationOrder.material
01:35:56: Parsing script RZR-002.material
01:35:56: Parsing script ShaderInstancing.material
01:35:56: Parsing script ShaderSystem.material
01:35:56: Parsing script shadows.material
01:35:57: Parsing script SharpenEdges.material
01:35:57: Parsing script sibenik.material
01:35:57: Parsing script smoke.material
01:35:57: Parsing script Tesselation.material
01:35:57: Parsing script Tiling.material
01:35:57: Parsing script VarianceShadowmap.material
01:35:57: Parsing script VTFInstancing.material
01:35:57: Parsing script deferreddemo.material
01:35:57: Parsing script deferred_post.material
01:35:57: Parsing script deferred_post_minilight.material
01:35:57: Parsing script ShadowCaster.material
01:35:57: Parsing script ssao.material
01:35:57: Parsing script ROOM.material
01:35:57: Parsing script DualQuaternionSkinning_Shadow.material
01:35:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowOneWeight.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: High-level program Ogre/RTShader/shadow_caster_dq_skinning_1weight_vs_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowOneWeight.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(92): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(93): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(94): setting of constant failed
01:35:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowTwoWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: High-level program Ogre/RTShader/shadow_caster_dq_skinning_2weight_vs_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowTwoWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(106): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(107): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(108): setting of constant failed
01:35:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowThreeWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: High-level program Ogre/RTShader/shadow_caster_dq_skinning_3weight_vs_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowThreeWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(120): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(121): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(122): setting of constant failed
01:35:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowFourWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: High-level program Ogre/RTShader/shadow_caster_dq_skinning_4weight_vs_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowFourWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(134): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(135): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(136): setting of constant failed
01:35:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: High-level program Ogre/RTShader/shadow_caster_dq_skinning_2weight_twophase_vs_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(244): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(245): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(246): setting of constant failed
01:35:57: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:57: Compiler error: invalid parameters in DualQuaternionSkinning_Shadow.material(247): setting of constant failed
01:35:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowPassThrough_ps.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: High-level program Ogre/RTShader/shadow_caster_dq_ps_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternionSkinning_ShadowPassThrough_ps.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:57: Parsing script HardwareSkinningShadow.material
01:35:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource HardwareSkinningShadow_TwoWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:58: High-level program Ogre/RTShader/shadow_caster_skinning_2weight_vs_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource HardwareSkinningShadow_TwoWeights.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:58: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:58: Compiler error: invalid parameters in HardwareSkinningShadow.material(93): setting of constant failed
01:35:58: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:58: Compiler error: invalid parameters in HardwareSkinningShadow.material(94): setting of constant failed
01:35:58: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
01:35:58: Compiler error: invalid parameters in HardwareSkinningShadow.material(95): setting of constant failed
01:35:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource HardwareSkinningShadow_Fragment.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:58: High-level program Ogre/RTShader/shadow_caster_ps_glsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource HardwareSkinningShadow_Fragment.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
01:35:58: Parsing script RTShaderSystem.material
01:35:58: Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
01:35:58: Compiler error: unknown error in RTShaderSystem.material(211): token "rtshader_system" is not recognized
01:35:58: Parsing script TriplanarTexturing.material
01:35:58: Compiler error: unknown error in TriplanarTexturing.material(9): token "rtshader_system" is not recognized
01:35:58: Parsing script CreaseShading.material
01:35:58: Parsing script Crytek.material
01:35:58: Parsing script GBuffer.material
01:35:58: Parsing script HemisphereMC.material
01:35:58: Parsing script HorizonBased.material
01:35:58: Parsing script Modulate.material
01:35:58: Parsing script ShowDepth.material
01:35:58: Parsing script ShowNormals.material
01:35:58: Parsing script ShowViewPos.material
01:35:58: Parsing script SSAOPost.material
01:35:58: Parsing script UnsharpMask.material
01:35:58: Parsing script Volumetric.material
01:35:58: Parsing script triplanarReference.material
01:35:58: Parsing script RomanBath.material
01:35:58: Parsing script Sinbad.material
01:35:59: Parsing script emitted_emitter.particle
01:35:59: OGRE EXCEPTION(2:InvalidParametersException): Cannot find requested emitter type. in ParticleSystemManager::_createEmitter at ..\..\OgreMain\src\OgreParticleSystemManager.cpp (line 270)
01:36:12: Unregistering ResourceManager for type Font
01:36:12: DefaultWorkQueue('Root') shutting down on thread 1218.
01:36:12: DefaultWorkQueue('Root')::WorkerFunc - thread 1abc stopped.
01:36:12: DefaultWorkQueue('Root')::WorkerFunc - thread 19c0 stopped.
01:36:12: DefaultWorkQueue('Root')::WorkerFunc - thread 76c stopped.
01:36:12: DefaultWorkQueue('Root')::WorkerFunc - thread 1594 stopped.
01:36:12: *-*-* OGRE Shutdown
01:36:12: Unregistering ResourceManager for type Compositor
01:36:12: Unregistering ResourceManager for type Skeleton
01:36:12: Unregistering ResourceManager for type Mesh
01:36:12: Unregistering ResourceManager for type HighLevelGpuProgram
01:36:12: Uninstalling plugin: Octree Scene Manager
01:36:12: Plugin successfully uninstalled
01:36:12: Unloading library .\Plugin_OctreeSceneManager_d
01:36:12: Uninstalling plugin: GL RenderSystem
01:36:12: Unregistering ResourceManager for type GpuProgram
01:36:12: *** Stopping Win32GL Subsystem ***
01:36:12: Unregistering ResourceManager for type Texture
01:36:12: Plugin successfully uninstalled
01:36:12: Unloading library .\RenderSystem_GL_d
01:36:12: Uninstalling plugin: D3D9 RenderSystem
01:36:12: D3D9 : Shutting down cleanly.
01:36:12: D3D9 : Direct3D9 Rendering Subsystem destroyed.
01:36:12: Plugin successfully uninstalled
01:36:12: Unloading library .\RenderSystem_Direct3D9_d
01:36:12: Unregistering ResourceManager for type Material
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Re: [VS/Win] Snapshot 16.07.2013

Post by Jefferian »

Using the latest 1.9 SDK, VS 2012, x86.
I get this error when i'm starting up my application

Code: Select all

26/07/2013 04:39:56 (Error)	CEGUI::GenericException in function '__thiscall CEGUI::DynamicModule::DynamicModule(const class CEGUI::String &)' (..\..\..\cegui\src\DynamicModule.cpp:214) : Failed to load module 'CEGUIFalagardWRBase_d.dll': Unknown Error
The error doesn't seem that unknown, actually. There is no similar dll in the SDK. There are Falagard headers, but no dll. It would seem the Falagard window renderer module - that is indeed called "CEGUIFalagardWRBase" - wasn't built, basically.Would it be possible to have it built in the next snapshot? Or is there some issue regarding that component?
Thanks in advance, for both the help and for the snapshots you are already providing as well.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Transporter »

@Eizo
The file is located in media\materials\programs\GLSL. I don't know why the resource system is unable to find it.

@DoubleDeez
There is something wrong with a material file.

@Eizo, @DoubleDeez
Remove the postbuild stuff from the Visual Studio Project File and set the output to a different Location outside from ogre SDK. Then copy Ogre's DLLs and the plugin*.cfg from the sdk to your output directory. Create a new resource*.cfg with the following content: in your output folder:

Code: Select all

[General]
Zip=SdkTrays.zip
FileSystem=.
Now copy the required materials for the head to your output directory.
  • media\packs\SdkTrays.zip
  • media\models\ogrehead.mesh
  • media\materials\scripts\Ogre.material
  • media\materials\textures\spheremap.png
  • media\materials\textures\GreenSkin.jpg
  • media\materials\textures\tusk.jpg
@Jefferian
Jefferian wrote:I get this error when i'm starting up my application

Code: Select all

26/07/2013 04:39:56 (Error)	CEGUI::GenericException in function '__thiscall CEGUI::DynamicModule::DynamicModule(const class CEGUI::String &)' (..\..\..\cegui\src\DynamicModule.cpp:214) : Failed to load module 'CEGUIFalagardWRBase_d.dll': Unknown Error
The error doesn't seem that unknown, actually. There is no similar dll in the SDK. There are Falagard headers, but no dll. It would seem the Falagard window renderer module - that is indeed called "CEGUIFalagardWRBase" - wasn't built, basically.Would it be possible to have it built in the next snapshot? Or is there some issue regarding that component?
I have only built the ogre renderer of cegui. The cegui will be replaced by Gorilla and libRocket.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Jefferian »

Guess i'll have to build it myself then. Thanks anyway.
Edit: my fault; the component changed name with the last update, but some files of mine still referenced the old name (so they weren't able to find it). The snapshot had no problem at all, basically.
Last edited by Jefferian on Mon Aug 05, 2013 10:34 pm, edited 1 time in total.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Eizo »

Thank you very much! I'm still very new at all this so I'm glad to finally start.

For anyone wondering what I did exactly:
1. Created a new folder to hold everything.
2. Opened TutorialFramework.2010.vcxproj with notepad and replaced every $(Targetdir) with the path to my new folder.
3. Copied every .dll file and the Plugins_d.cfg file from ..\..\OGRE-SDK-1.9.0-vc100-x86-20.06.2013\bin\Debug to my new folder
4. To be sure I also copied resources_d.cfg and edited this (with notepad) so it contained nothing else but:

Code: Select all

 [General]
Zip=SdkTrays.zip
FileSystem=. 
5. Copied the required materials for the head to my new folder:
media\packs\SdkTrays.zip
media\models\ogrehead.mesh
media\materials\scripts\Ogre.material
media\materials\textures\spheremap.png
media\materials\textures\GreenSkin.jpg
media\materials\textures\tusk.jpg


I'm just not sure why this worked, it felt like all I did was removing parts and not adding anything. Luckily it looks simple enough to make it work for different projects myself.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Transporter »

The idea is to reduce the resources to the required minimum. This doesn't load broken materials.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Nickenstein79 »

I've just had an issue building from source with CMake, using the dependency package 'Dependencies-vc100-x86-16.07.2013.7z'

CMake was failing to find Freetype250(_d).lib.

You can get around this issue locally by modifying the line in CMake/Packages/FindFreetype.cmake, from this:

Code: Select all

set(FREETYPE_LIBRARY_NAMES freetype2411 freetype2410 freetype249 freetype248 freetype246 freetype2311 freetype239 freetype238 freetype235 freetype219 freetype)
to this:

Code: Select all

set(FREETYPE_LIBRARY_NAMES freetype250 freetype2411 freetype2410 freetype249 freetype248 freetype246 freetype2311 freetype239 freetype238 freetype235 freetype219 freetype)
(Add an entry for freetype250).


A bug has been added to the tracker to add this as a global fix, but in the meantime hand-modding that file allows CMake to configure properly.

Cheers,
Nick
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Re: [VS/Win] Snapshot 16.07.2013

Post by Transporter »

@Nickenstein79
FreeType 2.50 is supported since 2013-06-20 for Ogre 1.9.0, see: https://bitbucket.org/sinbad/ogre/commi ... b2dc69920c
Ogre 1.8.x is out of date.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Nickenstein79 »

@Transporter

Hmm, that's a problem for me then, because I haven't been able get the v1-9 branch to build properly.

I get through CMake fine. Then in visual studio the 'ALL_BUILD' project compiles ok, but the 'INSTALL' build to make the sdk folder fails.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Nickenstein79 »

Maybe you know why I am getting this issue (I don't have a clue what it means) -

When building 1-9 I get the following error when trying to do the "INSTALL' build to make the SDK:

Code: Select all

Error	89	error MSB3073: The command "setlocal
"C:\Program Files\CMake 2.8\bin\cmake.exe" -DBUILD_TYPE=Debug -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:VCEnd" exited with code 1.	C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets	113	6	INSTALL

Code: Select all

1>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
1>  Build all projects
2>------ Build started: Project: INSTALL, Configuration: Debug Win32 ------
2>  -- Install configuration: "Debug"
2>  -- Installing: C:/projects/OGRE_1_9/sdk/include/OIS
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OIS.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISConfig.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISEffect.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISEvents.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISException.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISFactoryCreator.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISForceFeedback.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISInputManager.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISInterface.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISJoyStick.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISKeyboard.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISMouse.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISMultiTouch.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISObject.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISPrereqs.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/lib/debug/OIS_d.lib
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/bin/debug/OIS_d.dll
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/bin/debug/cg.dll
2>  CMake Error at cmake_install.cmake:96 (FILE):
2>    file INSTALL cannot find "C:/projects/ogre/OIS_BINARY_DBG-NOTFOUND".
2>  
2>  
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: The command "setlocal
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: "C:\Program Files\CMake 2.8\bin\cmake.exe" -DBUILD_TYPE=Debug -P cmake_install.cmake
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :cmEnd
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :cmErrorLevel
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: exit /b %1
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :cmDone
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :VCEnd" exited with code 1.
========== Build: 1 succeeded, 1 failed, 63 up-to-date, 0 skipped ==========

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Re: [VS/Win] Snapshot 16.07.2013

Post by Transporter »

Nickenstein79 wrote:I get through CMake fine. Then in visual studio the 'ALL_BUILD' project compiles ok, but the 'INSTALL' build to make the sdk folder fails.
Why do you want to build it by yourself? You can use my prebuild packages. Instead of fixing 1.8.x CMake build you could fix the 1.9.0 install script. Btw, if ALL_BUILD is working, you can copy the files from the build directory to your SDK by hand.
Nickenstein79 wrote:

Code: Select all

1>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
1>  Build all projects
2>------ Build started: Project: INSTALL, Configuration: Debug Win32 ------
2>  -- Install configuration: "Debug"
2>  -- Installing: C:/projects/OGRE_1_9/sdk/include/OIS
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OIS.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISConfig.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISEffect.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISEvents.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISException.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISFactoryCreator.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISForceFeedback.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISInputManager.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISInterface.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISJoyStick.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISKeyboard.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISMouse.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISMultiTouch.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISObject.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/include/OIS/OISPrereqs.h
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/lib/debug/OIS_d.lib
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/bin/debug/OIS_d.dll
2>  -- Up-to-date: C:/projects/OGRE_1_9/sdk/bin/debug/cg.dll
2>  CMake Error at cmake_install.cmake:96 (FILE):
[color=#FF0000]2>    file INSTALL cannot find "C:/projects/ogre/OIS_BINARY_DBG-NOTFOUND".[/color]
2>  
2>  
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: The command "setlocal
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: "C:\Program Files\CMake 2.8\bin\cmake.exe" -DBUILD_TYPE=Debug -P cmake_install.cmake
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :cmEnd
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :cmErrorLevel
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: exit /b %1
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :cmDone
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :VCEnd" exited with code 1.
========== Build: 1 succeeded, 1 failed, 63 up-to-date, 0 skipped ==========
I've highlighted the relevant line in your log above. The install script is unable to find OIS_BINARY_DBG. Have a look at your CMake configuration to fix it.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Nickenstein79 »

Transporter wrote:Why do you want to build it by yourself?
Mainly to modify the Render-Setup dialogue at the start of my game, but also for other experiments/learning more about what Ogre does under the hood, etc...

EDIT: Running CMake again an re-setting the OGRE_DEPENDENCIES_DIR field seems to have solved it.
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Re: [VS/Win] Snapshot 16.07.2013

Post by pato_usarg »

I want to start to develop an app using your precompiled library. I just downloaded this four packages: Dependencies-vc110x86, Boost-vc110x86, Ogre-vc110x86 and Plugins-vc110x86... (I want to compile in 32 bits)
I'm using Windows 7 (x64) and Visual Studio 2012 ... I extracted those packages but i don't know what's the next step... Why don't you make a tutorial??
I merge those folders and set on environment variable the path. But it doesn't work. My projects compile OK but doesn't find "shadows.glsl" (directx9 & 11), using opengl crashes when using systemParticles...
Could you explain how your precompiled libraries works in a few steps...

Thank you very much...
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Re: [VS/Win] Snapshot 16.07.2013

Post by Nickenstein79 »

pato_usarg wrote:My projects compile OK but doesn't find "shadows.glsl"
For this, you need to tell the ogre resource manager (via your game code) where your shaders and material scripts live.

You should have something like:

Code: Select all

[Essential]
FileSystem=materials/programs
FileSystem=materials/scripts
FileSystem=materials/textures
in your Resources(_D).cfg file in the directory that your exe runs from.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Slicky »

I tried setting up the exampleframework app. When I launch any app I get:
16:37:44: Parsing script emitted_emitter.particle
16:37:44: OGRE EXCEPTION(2:InvalidParametersException): Cannot find requested emitter type.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Slicky »

To resolve the problem I just posted. Add this to plugins.cfg:

Code: Select all

Plugin=Plugin_ParticleFX
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Re: [VS/Win] Snapshot 16.07.2013

Post by pato_usarg »

Nickenstein79 wrote:
pato_usarg wrote:My projects compile OK but doesn't find "shadows.glsl"
You need to tell the ogre resource manager

You should have something like:

Code: Select all

[Essential]
FileSystem=materials/programs
FileSystem=materials/scripts
FileSystem=materials/textures
Thank you very much!!
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Re: [VS/Win] Snapshot 16.07.2013

Post by jokoon »

Why do I need to download this huge boost package ? I just want to use ogre the simplest, that was not like that before.

Why doesn't the ogresdk/boost directory work like before ? I don't want to sound angry or anything because that's open source, but is ogre3d dying ? The pre built SDK doesn't work. I guess masterfalcon seems busy.

Using windows 7, visual C++ express 11.
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Re: [VS/Win] Snapshot 16.07.2013

Post by jokoon »

Can you be more specific about how to use that huge boost package please ? That thing when extracted weighs 5Gb.
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Re: [VS/Win] Snapshot 16.07.2013

Post by Transporter »

I'm sorry for the late response but I was not at home the last week.

My boost package is the complete dev branch. For Ogre you just need thread, date_time, system, atomic and chrono.
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Re: [VS/Win] Snapshot 31.08.2013

Post by Wisski »

Hey man, I just signed up here on the boards, just to say THANK YOU.

Keep up the great work, man, it's really, REALLY appreciated!
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