[solved] HEEELPPP!!

pratty70

24-04-2008 14:32:02

Hi, just looking for a little assistance, having never done anything with Mobile development before.

I've got a proprietary Windows CE 5.0 platform using an ARMV4I processor and I've compiled the system as currently resides in ogreaddons using Visual Studio 2005 with the Mobile 5.0 SDK and smart device support.

With the libcmt.lib fix mentioned earlier in posts in this forum all seemed to compile OK. Despite the build not copying the built files into the Storage media directory - I dug around and found all the dlls and copied everything to my storage card on the platform ie \Storage Card\Ogre.

However, running (for example) demo_lighting, it responds - Cannot find demo_lighting (or one of it's components). Make sure the path and filename are correct and that all the required libraries are available.

The path contains: (debug only)

Demo_lighting.exe
Devil.dll
ILU.dll
klimtd.dll
media.cfg
ogre.cfg
OgreMain_d.dll
OgrePlatform_d.dll
Plugin_OctreeSceneManager.dll
Plugin_ParticleFX.dll
Plugins.cfg
Rendersystem_SoftGL.dll
resources.cfg

and...

Media directory

Any thoughts?

airam

29-04-2008 16:07:24

Have you got this problem with other examples? Or is only with that?

pratty70

30-04-2008 09:23:38

All examples.

pratty70

02-05-2008 09:14:35

It was down to project settings not quite matching the target. Not too familiar with CE development. Switching the target to raw Windows CE required setting the subsystem to 5.00 and setting the correct entry point in the app. That seemed to do it - need to look at what I've actually done.

Also - many thanks Vincent rendersystem running @ 800 x 600 - demos ranging between 1 and 5 fps - so doing some tweaking to minimise impact and try and get that up.

Cheers