Problem with scale and roratation from node

Topper

09-11-2010 18:04:45

Hi,

I load a .scene file and rotated and scaled the node, which contains the .scene. Then i create all bullet container but it seems that the gravity is rotated and scaled too. The bullet containers are all correct in the debug. Does somebody know a solution for this behavior?

thanks

Fish

10-11-2010 14:20:47

Bullet assumes that the +Y axis is 'up' by default. You can specify a different gravity vector in the OgreBulletDynamics::DynamicsWorld ctor.

- Fish