OgreBullet without framelistener?

Trioxin

13-08-2011 09:51:40

Opting to take the long road and code my game without the use of framelisteners, is there a way to initialize and use OB without the need to initialize a framelistener?
Something like
while (true) {
doPhysics(timeLapsed);
renderOneFrame();
}

is a little more like what I'm trying to do.
I have everything else working other than physics, and can get raw bullet and btOgre to work this way, but would rather go with the flexibility of OB.