Trioxin
13-08-2011 09:51:40
Opting to take the long road and code my game without the use of framelisteners, is there a way to initialize and use OB without the need to initialize a framelistener?
Something like
while (true) {
doPhysics(timeLapsed);
renderOneFrame();
}
is a little more like what I'm trying to do.
I have everything else working other than physics, and can get raw bullet and btOgre to work this way, but would rather go with the flexibility of OB.
Something like
while (true) {
doPhysics(timeLapsed);
renderOneFrame();
}
is a little more like what I'm trying to do.
I have everything else working other than physics, and can get raw bullet and btOgre to work this way, but would rather go with the flexibility of OB.