Chaster
01-11-2007 17:33:16
Hi everyone,
I just added a new function to OgreBullet's RigidBody class called RigidBody::applyForce(Vector3 & force, Vector3 & position).
It's analagous to the RigidBody::applyImpulse() function, but it applies a force instead of an impulse.
I also made some updates to the Readme file (although it's still kinda vague/out of date-ish..)
Changes are in CVS.
Chaster
I just added a new function to OgreBullet's RigidBody class called RigidBody::applyForce(Vector3 & force, Vector3 & position).
It's analagous to the RigidBody::applyImpulse() function, but it applies a force instead of an impulse.
I also made some updates to the Readme file (although it's still kinda vague/out of date-ish..)
Changes are in CVS.
Chaster