ETM => TSM

Brainshack

06-03-2008 11:58:23

Hello there,

first of all i'd like to thank everyone that is involved in developing this really great SceneManager. It is quite usefull and i will use this in my own leveleditor. I really like it! But there is something i'd like to know. If i create terrain with ETM, will i be able to use this whole terrain with Ogre Terrain Scene Manager? I read something about TSM not supporting splatting? So it won't be textured like in ETM?

The reason I ask is as following: I'd like to use ETM in my Editor, and TSM in the real game. Does this make sense? I think that TSM might be faster in performance, or should using ETM in a game work as good as using TSM?

I'm sorry for my bad english and i hope you got my point.

Thanks in advance,

Christian

CABAListic

06-03-2008 14:19:17

The internals of ETM and TSM are pretty much alike, so I seriously doubt you'd notice any performance differences between the two. If at all, then ETM's ray queries should be slightly faster (and will become even more so with the next release of ETL).

Anyway, you can use your terrain with TSM *if* it suffices the TSM's stricter requirements. TSM terrain must be square, and its width must satisfy a 2^n+1 formula. You can then load your heightmap. To use splatting with TSM, you just have to supply your own material, you can do this in the TSM's config file.

Brainshack

06-03-2008 14:31:50

Well if there are no differences regarding Performance, there is no reason for me not to use it in the game aswell. Or does the TSM have any other advantages which might convince me using it instead of ETM in the game?

CABAListic

06-03-2008 15:49:29

Well, if you prefer setting up the terrain via the config files and a single call to setWorldGeometry in contrast to ETM's more manual way. Otherwise, I don't think so :)

kungfoomasta

06-03-2008 18:00:21

Considering the TSM is not actively developed, and it has a lot more limitations when compared to ETM, there is no reason to pick TSM over ETM.

Brainshack

07-03-2008 11:55:27

Well, if you prefer setting up the terrain via the config files and a single call to setWorldGeometry in contrast to ETM's more manual way. Otherwise, I don't think so :)

Well since i want the terrain to be part of my own level format, i'd prefer to set it up on my own, and not using this .cfg file.


Considering the TSM is not actively developed, and it has a lot more limitations when compared to ETM, there is no reason to pick TSM over ETM.


Ah thats nice to know. So i think the choice is clear :)