Planning for ETM v2 maintenance release

CABAListic

30-05-2008 21:16:37

Seeing as I have to postpone the release of ETL v3 at least another month or two, I thought it might be worth to get another version of ETM v2 out to fix the most annoying issues. However, seeing as this was not my original intention, I haven't exactly kept track of the issues.

So, please help me and post here the issues you have with ETM v2 you would like to see fixed. This is mostly intended towards bugfixes, but minor features might be ok.

MOROHEUZ

04-06-2008 19:40:16

- Paging (is @v2 perhaps impossible)

- Bumpmapping

- ps3.0

- Wireframe

- better Highfunction for cam ... (this one @2.2 is crazy :-)

I think a little Menu (perhaps cegui or someone) Brushsize, itenisität or whatever, will be easeer for new Members from ogre..

SongOfTheWeave

07-06-2008 09:00:26

- Paging (is @v2 perhaps impossible)

- Bumpmapping

- ps3.0

- Wireframe

- better Highfunction for cam ... (this one @2.2 is crazy :-)

I think a little Menu (perhaps cegui or someone) Brushsize, itenisität or whatever, will be easeer for new Members from ogre..


.... What?

-------

On to issues:

  1. Bug: Tile delete omission (I forget where this was, it was somewhere that the tile should have been deleted in the dtor)[/*:m]
  2. Feature: Add the ability to instruct ETM to calculate tangents and bitangents (which is really the correct term rather than the erroneous but common "binormal") [/*:m][/list:u]

    That's all I can think of right now

kungfoomasta

18-06-2008 00:03:51

Shoggoth support. I got an error last night when compiling with Ogre SVN HEAD, but it was easily fixed by following some code in another post in this forum. All I had to do was include another header in Tile.h, and add in some visitRenderable(...) {} code. Still, it should be fixed in order to support Shoggoth, especially since its coming up.