prathap
28-07-2008 15:37:39
hi pra,
iam not able to get the collision body for the terrain when iam using with ETM.so please send me the code how can i create the collision body, once check my code
bla...bla..........bla..
createterrain(terraininfo);
scenennode* terr=
mscenemanager->getscenenode("ETTerrain/...");
int num =terri->numchildern();
for(int i=0;i<num;i++)
{
scenenode* terrainnode=mscenemanager->getscenenode(terr->getchild(i)->getName());
OgreNewt::CollisionPrimitives::TreeCollision *col = new OgreNewt::CollisionPrimitives::TreeCollision(mWorld,terrainnode,false);
terrainBody = new OgreNewt::Body(mWorld,col);
terrainBody->setPositionOrientation(terrainnode->getPosition(),..);
}
iam requesting you to send the code how can i crete the collision body for the terrain
iam not able to get the collision body for the terrain when iam using with ETM.so please send me the code how can i create the collision body, once check my code
bla...bla..........bla..
createterrain(terraininfo);
scenennode* terr=
mscenemanager->getscenenode("ETTerrain/...");
int num =terri->numchildern();
for(int i=0;i<num;i++)
{
scenenode* terrainnode=mscenemanager->getscenenode(terr->getchild(i)->getName());
OgreNewt::CollisionPrimitives::TreeCollision *col = new OgreNewt::CollisionPrimitives::TreeCollision(mWorld,terrainnode,false);
terrainBody = new OgreNewt::Body(mWorld,col);
terrainBody->setPositionOrientation(terrainnode->getPosition(),..);
}
iam requesting you to send the code how can i crete the collision body for the terrain