Dalon
17-08-2008 01:27:15
Hi,
I have a problem with the splatting or with depthcheck at positions that are far away (damn, don't know how to describe it...):
Well, my decal (an some parts of meshs that will be rendered at this place) will be rendered behind the terrain and I don't know why Oo THE SAME terrain at position 0/0/0 work's fine (no change in material scripts or anything)...
Any ideas?
EDIT:
Windows XP Home SP2
ATI Radeon X1550 Pro
RenderSystem: Direct3D 9
OGRE 1.4.8
I have a problem with the splatting or with depthcheck at positions that are far away (damn, don't know how to describe it...):
Well, my decal (an some parts of meshs that will be rendered at this place) will be rendered behind the terrain and I don't know why Oo THE SAME terrain at position 0/0/0 work's fine (no change in material scripts or anything)...
Any ideas?
EDIT:
Windows XP Home SP2
ATI Radeon X1550 Pro
RenderSystem: Direct3D 9
OGRE 1.4.8