Mithandir
25-12-2008 13:23:36
Hi,
I apologize for a very newbie question, I only just started programming a game using Ogre (or in fact, C++) and find myself in need of some editable terrain. However, coming to this forum I'm a bit lost. Reading through the v3 status thread I get the impression that that version is nearing completion so I'd like to know whether for a new project I should use that rather than the current 2.x version. If so, could somebody point me to instructions on where to obtain a v3 snapshot (and if possible, build instructions for VC2008express). If people recommend I start with 2.3.1, I'd like to know whether I will have to make many changes to switch to v3 later and whether the 2.3.1 release functions correctly with Ogre 1.6 (as the website only states it's been tested with Ogre 1.4).
I apologize for a very newbie question, I only just started programming a game using Ogre (or in fact, C++) and find myself in need of some editable terrain. However, coming to this forum I'm a bit lost. Reading through the v3 status thread I get the impression that that version is nearing completion so I'd like to know whether for a new project I should use that rather than the current 2.x version. If so, could somebody point me to instructions on where to obtain a v3 snapshot (and if possible, build instructions for VC2008express). If people recommend I start with 2.3.1, I'd like to know whether I will have to make many changes to switch to v3 later and whether the 2.3.1 release functions correctly with Ogre 1.6 (as the website only states it's been tested with Ogre 1.4).