Using static geometry?

fd9

27-12-2008 20:23:24

Hey guys,

Although the main purpose behind ETM is to allow deformable terrain, the only reason I chose to use it is because it allows me to easily access the raw heightmap data via getHeightmapData(). Since I won't be editing the terrain at run time, I'd like to speed it up a little by using the StaticGeometry class. Is this possible?

CABAListic

28-12-2008 13:49:35

No, it isn't. But I doubt you'd gain anything from it since StaticGeometry would disable both culling and LoD switching of terrain parts which should most definitely hurt performance.