TWO
25-07-2009 21:06:44
This code was lagging for me:
I fixed it by using the overloaded version:
mGUI->injectMouseMove( arg.getArgs() ); // Directly passing OIS::MouseEvent
I fixed it by using the overloaded version:
mGUI->injectMouseMove( arg.getArgs().state.X.abs, arg.getArgs().state.Y.abs, arg.getArgs().state.Z.abs ); // Passing abs. x, y, z