UnFlautista
30-04-2010 01:29:30
Hi all, I've built MyGUI using Visual Studio 2003.Net with the Opengl renderer but I have a problem, I can't to run the demos because of that I got the next log error:
02:21:39 | Platform | Critical | Error texture lock | .\src\MyGUI_OpenGLTexture.cpp | 275
My graphic card is a mobility ATI x600 and it doesn't support GL_ARB_pixel_buffer_object extension , error is caused for this? Log isn't very clear, but I've looked a bit on sources and I've seen that on the file MyGUI_OpenGLTexture.cpp are used some functions of the PBO extension (for example on void* OpenGLTexture::lock(TextureUsage _access) ) .
Question is, if error is for my old card... would it be possible to change source for using conventional transfer to GPU memory ?
What are changes needed for running this great library?
Thank you.
02:21:39 | Platform | Critical | Error texture lock | .\src\MyGUI_OpenGLTexture.cpp | 275
My graphic card is a mobility ATI x600 and it doesn't support GL_ARB_pixel_buffer_object extension , error is caused for this? Log isn't very clear, but I've looked a bit on sources and I've seen that on the file MyGUI_OpenGLTexture.cpp are used some functions of the PBO extension (for example on void* OpenGLTexture::lock(TextureUsage _access) ) .
Question is, if error is for my old card... would it be possible to change source for using conventional transfer to GPU memory ?
What are changes needed for running this great library?
Thank you.