EthanB
09-08-2011 05:30:27
I'm using MyGUI in a multithreaded application, and it randomly caused crashes/lockups. So I then used mutexes; one around drawOneFrame, and others around the threaded functions. That still didn't work as expected, as the application still randomly crashed/locked up. I then tried to use critical sections, and it still has not worked...
Is there any way possible that MyGUI can work in a multithreaded application? I'm really frustrated because MyGUI isnt thread safe... It really should be...
Thanks for any help,
Ethan
Is there any way possible that MyGUI can work in a multithreaded application? I'm really frustrated because MyGUI isnt thread safe... It really should be...
Thanks for any help,
Ethan