AlekseevAV
25-05-2017 15:03:25
I'm using Ogre-1.9 and newest MyGUI, downloaded from github.com.
I've built them for android, but have a problem: After calling functions Ogre::AndroidEGLWindow::_destroyInternalResources on pause Androids' event and Ogre::AndroidEGLWindow::_createInternalResources on resume, all textures in mygui becomes black.(all buttons and panels are black, but text on them looks fine) But texture is black only at first time.
If I call these functions the second time, the third time and so on, textures are correct.
So, this is my work around on resume function(I call _createInternalResources two times):
I've tried Ogre-1.10, but I had the same problem. I've tried to apply texture to an entity, and it's works ok, so I think that ogre resources work nice.
Now, it work, but with work around. How can I fix the problem?
I've call(for test) the code after mygui init:
And all elements become black.
There was a similar problem in the forum, but it's about fonts, and now fonts work correct. http://www.ogre3d.org/addonforums/viewtopic.php?f=17&t=30346
I've built them for android, but have a problem: After calling functions Ogre::AndroidEGLWindow::_destroyInternalResources on pause Androids' event and Ogre::AndroidEGLWindow::_createInternalResources on resume, all textures in mygui becomes black.(all buttons and panels are black, but text on them looks fine) But texture is black only at first time.
If I call these functions the second time, the third time and so on, textures are correct.
So, this is my work around on resume function(I call _createInternalResources two times):
static_cast<Ogre::AndroidEGLWindow*>(mWnd)->_createInternalResources((ANativeWindow*) hwndvoid, nullptr);
static_cast<Ogre::AndroidEGLWindow*>(mWnd)->_destroyInternalResources();
static_cast<Ogre::AndroidEGLWindow*>(mWnd)->_createInternalResources((ANativeWindow*) hwndvoid, nullptr);
I've tried Ogre-1.10, but I had the same problem. I've tried to apply texture to an entity, and it's works ok, so I think that ogre resources work nice.
Now, it work, but with work around. How can I fix the problem?
I've call(for test) the code after mygui init:
static_cast<Ogre::AndroidEGLWindow*>(mWnd)->_destroyInternalResources();
static_cast<Ogre::AndroidEGLWindow*>(mWnd)->_createInternalResources((ANativeWindow*) hwndvoid, nullptr);
And all elements become black.
There was a similar problem in the forum, but it's about fonts, and now fonts work correct. http://www.ogre3d.org/addonforums/viewtopic.php?f=17&t=30346