eBeran
02-10-2008 16:42:04
Hi!
I'm interested in the ability to create a GUI context/root window/desktop (the base window) that is assigned to an arbitrary render target. Is there any way to currently do that?
It means I have to differentiate input for multiple contexts, but that's pretty straight forward as long as I can give MyGui a context id with input which would be able to handle multiple input devices. Alternatively, and less flexibly, MyGui could have an 'active' context that I can set when I need to affect another context.
(think doom3-like in-game gui...but better
/Erik
I'm interested in the ability to create a GUI context/root window/desktop (the base window) that is assigned to an arbitrary render target. Is there any way to currently do that?
It means I have to differentiate input for multiple contexts, but that's pretty straight forward as long as I can give MyGui a context id with input which would be able to handle multiple input devices. Alternatively, and less flexibly, MyGui could have an 'active' context that I can set when I need to affect another context.
(think doom3-like in-game gui...but better

/Erik