DarkHorizon
11-03-2009 04:05:06
Hello,
System:
Windows XP SP2
MSVC 2008, SP1
Ogre 1.6.1 SVN
MyGUI 2.2.0 prepackaged
Setup:
Compiled MyGUI successfully, linked to my app.
Copied contents of \Media\MyGUI_Media to my own app folder, pointed to in resources.cfg.
Removed reference of plugin.layout from core.xml.
Created a simple .layout file containing 1 window using MyGUI Editor:
Initialize:
Also tried
Program crashes during LayoutManager::getInstance().load(). Stack trace:
If I skip loading a .layout, application launches fine, and even shows skin's mouse cursor.
MyGUI.log
Ogre.log
Incidentally, compiling the SVN version results in the following, hence why I'm currently working with the prepackaged version.
Any help is appreciated!
System:
Windows XP SP2
MSVC 2008, SP1
Ogre 1.6.1 SVN
MyGUI 2.2.0 prepackaged
Setup:
Compiled MyGUI successfully, linked to my app.
Copied contents of \Media\MyGUI_Media to my own app folder, pointed to in resources.cfg.
Removed reference of plugin.layout from core.xml.
Created a simple .layout file containing 1 window using MyGUI Editor:
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="Window" position="512 304 304 224" align="ALIGN_HCENTER ALIGN_VCENTER" layer="Overlapped" name="wndDefault">
<Property key="Widget_Caption" value="Default"/>
</Widget>
</MyGUI>
Initialize:
m_lpMyGUI = new MyGUI::Gui();
m_lpMyGUI->initialise(m_lpOgreRenderWindow);
m_lpMyGUI->load("test.layout");
Also tried
MyGUI::LayoutManager::getInstance().load("test.layout");
Program crashes during LayoutManager::getInstance().load(). Stack trace:
> OgreMain.dll!mspace_free(void * msp=0x00000000, void * mem=0x02d72cb0) Line 5170 + 0x10 bytes C++
OgreMain.dll!nedalloc::nedpfree(nedalloc::nedpool_t * p=0x00000000, void * mem=0x02d72cb0) Line 855 + 0x8 bytes C++
OgreMain.dll!Ogre::NedAllocImpl::deallocBytes(void * ptr=0x02d72cb0) Line 66 + 0x8 bytes C++
OgreMain.dll!Ogre::MemoryDataStream::~MemoryDataStream() Line 286 + 0x13 bytes C++
MyGUI.dll!Ogre::MemoryDataStream::`scalar deleting destructor'() + 0x10 bytes C++
MyGUI.dll!Ogre::SharedPtr<Ogre::DataStream>::destroy() Line 224 + 0x23 bytes C++
MyGUI.dll!Ogre::SharedPtr<Ogre::DataStream>::release() Line 213 C++
MyGUI.dll!Ogre::SharedPtr<Ogre::DataStream>::~SharedPtr<Ogre::DataStream>() Line 148 C++
MyGUI.dll!MyGUI::Font::loadResource(Ogre::Resource * res=0x0dfcddb0) Line 357 + 0x2b bytes C++
OgreMain.dll!Ogre::Resource::load(bool background=false) Line 158 C++
MyGUI.dll!MyGUI::Font::loadImpl() Line 77 C++
OgreMain.dll!Ogre::Resource::load(bool background=false) Line 189 C++
MyGUI.dll!MyGUI::EditText::setFontName(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _font="MyGUI_CoreFont.18") Line 252 C++
MyGUI.dll!MyGUI::Widget::setFontName(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _font="MyGUI_CoreFont.18") Line 291 C++
MyGUI.dll!MyGUI::Widget::Widget(const types::TCoord<int> & _coord={...}, unsigned char _align=0, MyGUI::WidgetSkinInfo * const _info=0x02d5e7d0, MyGUI::CroppedRectangleInterface * _parent=0x00000000, MyGUI::WidgetCreator * _creator=0x00d6395c, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _name="wndDefault") Line 84 C++
MyGUI.dll!MyGUI::Window::Window(const types::TCoord<int> & _coord={...}, unsigned char _align=0, MyGUI::WidgetSkinInfo * const _info=0x02d5e7d0, MyGUI::CroppedRectangleInterface * _parent=0x00000000, MyGUI::WidgetCreator * _creator=0x00d6395c, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _name="wndDefault") Line 36 + 0x52 bytes C++
MyGUI.dll!MyGUI::factory::WindowFactory::createWidget(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _skin="Window", const types::TCoord<int> & _coord={...}, unsigned char _align=0, MyGUI::CroppedRectangleInterface * _parent=0x00000000, MyGUI::WidgetCreator * _creator=0x00d6395c, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _name="wndDefault") Line 48 + 0x4b bytes C++
MyGUI.dll!MyGUI::WidgetManager::createWidget(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _type="Window", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _skin="Window", const types::TCoord<int> & _coord={...}, unsigned char _align=0, MyGUI::CroppedRectangleInterface * _parent=0x00000000, MyGUI::WidgetCreator * _creator=0x00d6395c, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _name="wndDefault") Line 117 + 0x3f bytes C++
MyGUI.dll!MyGUI::Gui::_createWidget(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _type="Window", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _skin="Window", const types::TCoord<int> & _coord={...}, unsigned char _align=0, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _layer="Overlapped", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _name="wndDefault") Line 186 + 0x3e bytes C++
MyGUI.dll!MyGUI::Gui::createWidgetT(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _type="Window", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _skin="Window", const types::TCoord<int> & _coord={...}, unsigned char _align=0, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _layer="Overlapped", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _name="wndDefault") Line 57 C++
MyGUI.dll!MyGUI::LayoutManager::parseWidget(std::vector<MyGUI::Widget *,std::allocator<MyGUI::Widget *> > & _widgets=[0](), MyGUI::xml::xmlNodeIterator & _widget={...}, MyGUI::Widget * _parent=0x00000000) Line 91 + 0x2e bytes C++
MyGUI.dll!MyGUI::LayoutManager::parseLayout(std::vector<MyGUI::Widget *,std::allocator<MyGUI::Widget *> > & _widgets=[0](), MyGUI::xml::xmlNode * _root=0x02d14200) Line 69 + 0x4e bytes C++
MyGUI.dll!MyGUI::LayoutManager::_load(MyGUI::xml::xmlNode * _node=0x02d14200, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _file="./media/gui/layouts/Odyssey.layout") Line 55 C++
MyGUI.dll!MyGUI::delegates::CMethodDelegate2<MyGUI::PluginManager,MyGUI::xml::xmlNode *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &>::Invoke(MyGUI::xml::xmlNode * p1=0x02d14200, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & p2="./media/gui/layouts/Odyssey.layout") Line 51 + 0x1d bytes C++
MyGUI.dll!MyGUI::delegates::CDelegate2<MyGUI::Widget *,MyGUI::Widget *>::operator()(MyGUI::Widget * p1=0x02d14200, MyGUI::Widget * p2=0x0012fc90) Line 101 C++
MyGUI.dll!MyGUI::Gui::_loadImplement(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _file="Odyssey.layout", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _group="General", bool _match=false, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _type="", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _instance="Gui") Line 295 C++
MyGUI.dll!MyGUI::Gui::load(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _file="Odyssey.layout", const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _group="General") Line 264 + 0x30 bytes C++
Client.exe!Odyssey::GUI::Initialize() Line 45 + 0x2c bytes C++
Client.exe!Odyssey::Visual::Initialize() Line 49 C++
Client.exe!Odyssey::Graphics::Initialize() Line 113 C++
Client.exe!Odyssey::Graphics::Graphics() Line 23 C++
Client.exe!___sse2_available_init() + 0x2299 bytes C++
Client.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * strCmdLine=0x00152366, int nCmdShow=1) Line 38 C++
Client.exe!__tmainCRTStartup() Line 578 + 0x1d bytes C
kernel32.dll!7c816ff7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
MyGUI.dll!MyGUI::DynLibManager::initialise() Line 18 + 0x5e bytes C++
0a160a00()
If I skip loading a .layout, application launches fine, and even shows skin's mouse cursor.
MyGUI.log
----------------------------------------------------------------------------------------------------------------------------------
loging report for : 03/11/2009 00:03:50
----------------------------------------------------------------------------------------------------------------------------------
00:03:50 | General | Info | * Initialise: Gui | .\src\MyGUI_Gui.cpp | 41
00:03:50 | General | Info | * MyGUI version 2.2.0 | .\src\MyGUI_Gui.cpp | 45
00:03:50 | General | Info | Viewport : 1280 800 | .\src\MyGUI_Gui.cpp | 53
00:03:50 | General | Info | * Initialise: LayerManager | .\src\MyGUI_LayerManager.cpp | 26
00:03:50 | General | Info | LayerManager successfully initialized | .\src\MyGUI_LayerManager.cpp | 46
00:03:50 | General | Info | * Initialise: WidgetManager | .\src\MyGUI_WidgetManager.cpp | 42
00:03:50 | General | Info | * Register widget factory 'Widget' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'Button' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'Window' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'List' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'HScroll' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'VScroll' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'Edit' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'ComboBox' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'StaticText' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'Sheet' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'Tab' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'Progress' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'ItemBox' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'MultiList' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'StaticImage' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'Message' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'RenderBox' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'FooBar' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'PopupMenu' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | * Register widget factory 'MenuBar' | .\src\MyGUI_WidgetManager.cpp | 93
00:03:50 | General | Info | WidgetManager successfully initialized | .\src\MyGUI_WidgetManager.cpp | 68
00:03:50 | General | Info | * Initialise: InputManager | .\src\MyGUI_InputManager.cpp | 32
00:03:50 | General | Info | InputManager successfully initialized | .\src\MyGUI_InputManager.cpp | 53
00:03:50 | General | Info | * Initialise: SubWidgetManager | .\src\MyGUI_SubWidgetManager.cpp | 17
00:03:50 | General | Info | SubWidgetManager successfully initialized | .\src\MyGUI_SubWidgetManager.cpp | 33
00:03:50 | General | Info | * Initialise: SkinManager | .\src\MyGUI_SkinManager.cpp | 26
00:03:50 | General | Info | SkinManager successfully initialized | .\src\MyGUI_SkinManager.cpp | 46
00:03:50 | General | Info | * Initialise: FontManager | .\src\MyGUI_FontManager.cpp | 24
00:03:50 | General | Info | FontManager successfully initialized | .\src\MyGUI_FontManager.cpp | 28
00:03:50 | General | Info | * Initialise: ControllerManager | .\src\MyGUI_ControllerManager.cpp | 20
00:03:50 | General | Info | ControllerManager successfully initialized | .\src\MyGUI_ControllerManager.cpp | 24
00:03:50 | General | Info | * Initialise: PointerManager | .\src\MyGUI_PointerManager.cpp | 24
00:03:50 | General | Info | PointerManager successfully initialized | .\src\MyGUI_PointerManager.cpp | 33
00:03:50 | General | Info | * Initialise: ClipboardManager | .\src\MyGUI_ClipboardManager.cpp | 19
00:03:50 | General | Info | ClipboardManager successfully initialized | .\src\MyGUI_ClipboardManager.cpp | 26
00:03:50 | General | Info | * Initialise: LayoutManager | .\src\MyGUI_LayoutManager.cpp | 25
00:03:50 | General | Info | LayoutManager successfully initialized | .\src\MyGUI_LayoutManager.cpp | 30
00:03:50 | General | Info | * Initialise: DynLibManager | .\src\MyGUI_DynLibManager.cpp | 18
00:03:50 | General | Info | DynLibManager successfully initialized | .\src\MyGUI_DynLibManager.cpp | 20
00:03:50 | General | Info | * Initialise: PluginManager | .\src\MyGUI_PluginManager.cpp | 21
00:03:50 | General | Info | PluginManager successfully initialized | .\src\MyGUI_PluginManager.cpp | 25
00:03:50 | General | Info | Load ini file 'core.lang' from resource group : General | .\src\MyGUI_Gui.cpp | 335
00:03:50 | General | Info | Load ini file 'core.layer' from resource group : General | .\src\MyGUI_Gui.cpp | 335
00:03:50 | General | Info | Load ini file 'core.skin' from resource group : General | .\src\MyGUI_Gui.cpp | 335
00:03:51 | General | Info | Load ini file 'core.font' from resource group : General | .\src\MyGUI_Gui.cpp | 335
00:03:51 | General | Info | Load ini file 'core.pointer' from resource group : General | .\src\MyGUI_Gui.cpp | 335
00:03:51 | General | Info | Gui successfully initialized | .\src\MyGUI_Gui.cpp | 91
00:03:51 | General | Info | Font 'MyGUI_CoreFont.18' using texture size 1024 x 128 | .\src\MyGUI_Font.cpp | 167
Ogre.log
00:03:42: Creating resource group General
00:03:42: Creating resource group Internal
00:03:42: Creating resource group Autodetect
00:03:42: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:03:42: Registering ResourceManager for type Material
00:03:42: Registering ResourceManager for type Mesh
00:03:42: Registering ResourceManager for type Skeleton
00:03:42: MovableObjectFactory for type 'ParticleSystem' registered.
00:03:42: OverlayElementFactory for type Panel registered.
00:03:42: OverlayElementFactory for type BorderPanel registered.
00:03:42: OverlayElementFactory for type TextArea registered.
00:03:42: Registering ResourceManager for type Font
00:03:42: ArchiveFactory for archive type FileSystem registered.
00:03:42: ArchiveFactory for archive type Zip registered.
00:03:42: FreeImage version: 3.10.0
00:03:42: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:03:42: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
00:03:42: DDS codec registering
00:03:42: Registering ResourceManager for type HighLevelGpuProgram
00:03:42: Registering ResourceManager for type Compositor
00:03:42: MovableObjectFactory for type 'Entity' registered.
00:03:42: MovableObjectFactory for type 'Light' registered.
00:03:42: MovableObjectFactory for type 'BillboardSet' registered.
00:03:42: MovableObjectFactory for type 'ManualObject' registered.
00:03:42: MovableObjectFactory for type 'BillboardChain' registered.
00:03:42: MovableObjectFactory for type 'RibbonTrail' registered.
00:03:42: *-*-* OGRE Initialising
00:03:42: *-*-* Version 1.6.1 (Shoggoth)
00:03:42: Loading library Plugin_CgProgramManager
00:03:42: Installing plugin: Cg Program Manager
00:03:42: Plugin successfully installed
00:03:42: Loading library Plugin_OctreeSceneManager
00:03:42: Installing plugin: Octree & Terrain Scene Manager
00:03:42: Plugin successfully installed
00:03:42: Loading library RenderSystem_GL
00:03:42: Installing plugin: GL RenderSystem
00:03:42: OpenGL Rendering Subsystem created.
00:03:42: Plugin successfully installed
00:03:42: CPU Identifier & Features
00:03:42: -------------------------
00:03:42: * CPU ID: AuthenticAMD: AMD Sempron(tm) 2300+
00:03:42: * SSE: yes
00:03:42: * SSE2: no
00:03:42: * SSE3: no
00:03:42: * MMX: yes
00:03:42: * MMXEXT: yes
00:03:42: * 3DNOW: yes
00:03:42: * 3DNOWEXT: yes
00:03:42: * CMOV: yes
00:03:42: * TSC: yes
00:03:42: * FPU: yes
00:03:42: * PRO: yes
00:03:42: * HT: no
00:03:42: -------------------------
00:03:42: *** Starting Win32GL Subsystem ***
00:03:42: GLRenderSystem::_createRenderWindow "Odyssey", 1280x800 windowed miscParams:
00:03:42: Created Win32Window 'Odyssey' : 1280x800, 32bpp
00:03:42: GL_VERSION = 2.1.2
00:03:42: GL_VENDOR = NVIDIA Corporation
00:03:42: GL_RENDERER = GeForce 7600 GS/AGP/SSE/3DNOW!
00:03:42: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:03:42: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:03:42: ***************************
00:03:42: *** GL Renderer Started ***
00:03:42: ***************************
00:03:42: Registering ResourceManager for type GpuProgram
00:03:42: GLSL support detected
00:03:42: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:03:42: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
00:03:43: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
00:03:43: RenderSystem capabilities
00:03:43: -------------------------
00:03:43: RenderSystem Name: OpenGL Rendering Subsystem
00:03:43: GPU Vendor: nvidia
00:03:43: Device Name: GeForce 7600 GS/AGP/SSE/3DNOW!
00:03:43: Driver Version: 2.1.2.0
00:03:43: * Fixed function pipeline: yes
00:03:43: * Hardware generation of mipmaps: yes
00:03:43: * Texture blending: yes
00:03:43: * Anisotropic texture filtering: yes
00:03:43: * Dot product texture operation: yes
00:03:43: * Cube mapping: yes
00:03:43: * Hardware stencil buffer: yes
00:03:43: - Stencil depth: 8
00:03:43: - Two sided stencil support: yes
00:03:43: - Wrap stencil values: yes
00:03:43: * Hardware vertex / index buffers: yes
00:03:43: * Vertex programs: yes
00:03:43: * Fragment programs: yes
00:03:43: * Geometry programs: no
00:03:43: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
00:03:43: * Texture Compression: yes
00:03:43: - DXT: yes
00:03:43: - VTC: yes
00:03:43: * Scissor Rectangle: yes
00:03:43: * Hardware Occlusion Query: yes
00:03:43: * User clip planes: yes
00:03:43: * VET_UBYTE4 vertex element type: yes
00:03:43: * Infinite far plane projection: yes
00:03:43: * Hardware render-to-texture: yes
00:03:43: * Floating point textures: yes
00:03:43: * Non-power-of-two textures: yes
00:03:43: * Volume textures: yes
00:03:43: * Multiple Render Targets: 4
00:03:43: - With different bit depths: yes
00:03:43: * Point Sprites: yes
00:03:43: * Extended point parameters: yes
00:03:43: * Max Point Size: 63.375
00:03:43: * Vertex texture fetch: yes
00:03:43: - Max vertex textures: 4
00:03:43: - Vertex textures shared: yes
00:03:43: * Render to Vertex Buffer : no
00:03:43: * GL 1.5 without VBO workaround: no
00:03:43: * Frame Buffer objects: yes
00:03:43: * Frame Buffer objects (ARB extension): no
00:03:43: * Frame Buffer objects (ATI extension): no
00:03:43: * PBuffer suppport: no
00:03:43: * GL 1.5 without HW-occlusion workaround: no
00:03:43: Registering ResourceManager for type Texture
00:03:43: ResourceBackgroundQueue - threading disabled
00:03:43: Particle Renderer Type 'billboard' registered
00:03:43: SceneManagerFactory for type 'OctreeSceneManager' registered.
00:03:43: SceneManagerFactory for type 'TerrainSceneManager' registered.
00:03:43: Added resource location 'c:\windows\fonts' of type 'FileSystem' to resource group 'General'
00:03:43: Creating resource group Bootstrap
00:03:43: Added resource location './media/core' of type 'FileSystem' to resource group 'Bootstrap'
00:03:43: Added resource location './media' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/music' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/sounds' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/textures' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/textures/sky' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/fringe' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/material' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/meshes' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/meshes/trees' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/overlays' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/scenes' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/sky' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/terrain' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/terrain/export' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/terrain/export/Media' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/gui' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/gui/fonts' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/gui/themes' of type 'FileSystem' to resource group 'General'
00:03:43: Added resource location './media/gui/layouts' of type 'FileSystem' to resource group 'General'
00:03:43: Creating resource group Hydrax
00:03:43: Added resource location './media/water' of type 'FileSystem' to resource group 'Hydrax'
00:03:43: Parsing scripts for resource group Autodetect
00:03:43: Finished parsing scripts for resource group Autodetect
00:03:43: Parsing scripts for resource group Bootstrap
00:03:43: Parsing script OgreCore.material
00:03:43: Parsing script OgreProfiler.material
00:03:43: Parsing script Ogre.fontdef
00:03:43: Parsing script OgreLoadingPanel.overlay
00:03:44: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
00:03:44: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:03:44: Font BlueHighwayusing texture size 512x512
00:03:44: Info: Freetype returned null for character 127 in font BlueHighway
00:03:44: Info: Freetype returned null for character 128 in font BlueHighway
00:03:44: Info: Freetype returned null for character 129 in font BlueHighway
00:03:44: Info: Freetype returned null for character 130 in font BlueHighway
00:03:44: Info: Freetype returned null for character 131 in font BlueHighway
00:03:44: Info: Freetype returned null for character 132 in font BlueHighway
00:03:44: Info: Freetype returned null for character 133 in font BlueHighway
00:03:44: Info: Freetype returned null for character 134 in font BlueHighway
00:03:44: Info: Freetype returned null for character 135 in font BlueHighway
00:03:44: Info: Freetype returned null for character 136 in font BlueHighway
00:03:44: Info: Freetype returned null for character 137 in font BlueHighway
00:03:44: Info: Freetype returned null for character 138 in font BlueHighway
00:03:44: Info: Freetype returned null for character 139 in font BlueHighway
00:03:44: Info: Freetype returned null for character 140 in font BlueHighway
00:03:44: Info: Freetype returned null for character 141 in font BlueHighway
00:03:44: Info: Freetype returned null for character 142 in font BlueHighway
00:03:44: Info: Freetype returned null for character 143 in font BlueHighway
00:03:44: Info: Freetype returned null for character 144 in font BlueHighway
00:03:44: Info: Freetype returned null for character 145 in font BlueHighway
00:03:44: Info: Freetype returned null for character 146 in font BlueHighway
00:03:44: Info: Freetype returned null for character 147 in font BlueHighway
00:03:44: Info: Freetype returned null for character 148 in font BlueHighway
00:03:44: Info: Freetype returned null for character 149 in font BlueHighway
00:03:44: Info: Freetype returned null for character 150 in font BlueHighway
00:03:44: Info: Freetype returned null for character 151 in font BlueHighway
00:03:44: Info: Freetype returned null for character 152 in font BlueHighway
00:03:44: Info: Freetype returned null for character 153 in font BlueHighway
00:03:44: Info: Freetype returned null for character 154 in font BlueHighway
00:03:44: Info: Freetype returned null for character 155 in font BlueHighway
00:03:44: Info: Freetype returned null for character 156 in font BlueHighway
00:03:44: Info: Freetype returned null for character 157 in font BlueHighway
00:03:44: Info: Freetype returned null for character 158 in font BlueHighway
00:03:44: Info: Freetype returned null for character 159 in font BlueHighway
00:03:44: Info: Freetype returned null for character 160 in font BlueHighway
00:03:44: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
00:03:44: Parsing script OgreDebugPanel.overlay
00:03:44: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
00:03:44: Finished parsing scripts for resource group Bootstrap
00:03:44: Parsing scripts for resource group General
00:03:44: Parsing script DepthRender.program
00:03:44: Parsing script MinimalCompositorVP.program
00:03:44: Parsing script GroundFog.program
00:03:44: Parsing script Haze.program
00:03:44: Parsing script water.material
00:03:44: Parsing script grass.material
00:03:44: Parsing script forge.material
00:03:44: Parsing script broadsword.material
00:03:44: Parsing script house_3storey_plaster_tile.material
00:03:44: Parsing script house_shed.material
00:03:44: Parsing script house_1storey_barn.material
00:03:44: Parsing script longsword.material
00:03:44: Parsing script house_1storey_stone.material
00:03:44: Parsing script fader.material
00:03:44: Parsing script water_trough.material
00:03:44: Parsing script anvil_block.material
00:03:44: Parsing script house_1storey_brick.material
00:03:44: Parsing script handaxe.material
00:03:44: Parsing script ninja.material
00:03:44: Parsing script house_4storey_plaster_thatch.material
00:03:44: Parsing script oven.material
00:03:44: Parsing script dagger.material
00:03:44: Parsing script house_3storey_plaster.material
00:03:44: Parsing script anvil.material
00:03:44: Parsing script house_1storey_storehouse.material
00:03:44: Parsing script house_4storey_plaster.material
00:03:44: Parsing script dagger1.material
00:03:44: Parsing script house_4storey_plaster_tile.material
00:03:44: Parsing script water.material
00:03:44: Parsing script fir.material
00:03:44: Parsing script FantasyTree5.material
00:03:44: Parsing script FantasyTree1.material
00:03:44: Parsing script FantasyFoilage2.material
00:03:44: Parsing script FantasyFoilage1.material
00:03:44: Parsing script FantasyTree3.material
00:03:44: Parsing script 3d-diggers_fir.material
00:03:44: Parsing script FantasyTree4.material
00:03:44: Parsing script FantasyTree2.material
00:03:44: Parsing script moon.material
00:03:44: Parsing script Starfield.material
00:03:44: Parsing script PointStarfield.material
00:03:44: Parsing script SkyDome.material
00:03:44: Parsing script GroundFog.material
00:03:44: Parsing script Sun.material
00:03:44: Parsing script Precipitation.material
00:03:44: Parsing script LayeredClouds.material
00:03:44: Parsing script DepthComposer.material
00:03:44: Parsing script terrain_lo.material
00:03:44: Parsing script terrain_med.material
00:03:44: Parsing script terrain_hi.material
00:03:44: Parsing script Precipitation.compositor
00:03:44: Parsing script DepthComposer.compositor
00:03:44: Parsing script fader.overlay
00:03:44: Texture: fader.png: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
00:03:44: Finished parsing scripts for resource group General
00:03:44: Parsing scripts for resource group Hydrax
00:03:44: Parsing script water.material
00:03:44: Finished parsing scripts for resource group Hydrax
00:03:44: Parsing scripts for resource group Internal
00:03:44: Finished parsing scripts for resource group Internal
00:03:44: TerrainSceneManager: Registered a new PageSource for type Heightmap
00:03:44: Caelum: Initialising Caelum system...
00:03:44: Caelum: Plugin not installed; installing now.
00:03:44: Caelum plugin version 0.5.0 installed
00:03:44: Registering ResourceManager for type PropertyScript
00:03:44: Caelum: Creating required internal resource group 'Caelum'
00:03:44: Creating resource group Caelum
00:03:44: Caelum: Creating caelum sub-components.
00:03:44: Texture: EarthClearSky2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
00:03:44: Texture: AtmosphereDepth.png: Loading 1 faces(PF_R8G8B8,32x1x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x1x1.
00:03:44: Caelum: Creating CaelumSphericDome sphere mesh resource...
00:03:44: Caelum: generateSphericDome DONE
00:03:44: Texture: sun_disc.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
00:03:44: Texture: noise1.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1.
00:03:44: Texture: noise2.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1.
00:03:44: Texture: noise4.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1.
00:03:44: Caelum: DONE initializing
00:03:44: Texture: 512_Water.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:03:44: TerrainSceneManager: Activated PageSource Heightmap
00:03:46: Texture: 2048_ColorMap.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
00:03:47: Texture: 2048_Detail_Dark.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
00:03:47: Texture: 1024_Grass_2.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
00:03:47: Texture: Alpha_Grass.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
00:03:48: Texture: Cobble.bmp: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:03:48: Texture: Alpha_Cobble.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
00:03:51: Texture: core.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with 10 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
00:03:51: Texture: MyGUI_CoreFont.18_Texture: Loading 1 faces(PF_BYTE_LA,1024x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x128x1
Incidentally, compiling the SVN version results in the following, hence why I'm currently working with the prepackaged version.
------ Build started: Project: MyGUIEngine, Configuration: Release Win32 ------
Compiling...
MyGUI_Precompiled.cpp
C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xstring(133) : fatal error C1085: Cannot write precompiled header file: 'obj\Release\MyGUI.pch': Insufficient system resources exist to complete the requested service.
Build log was saved at "file://u:\Development\API\OgreSVN\addons\MyGUI\MyGUIEngine\obj\Release\BuildLog.htm"
MyGUIEngine - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Any help is appreciated!