low performance in projective decal in PLSM

sipalip

01-04-2006 14:11:50

Hello,
I have followed the post in http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=498 and use getoption to retrieve the material name of the plsm. However, when i use the selection decal(frustum) in my application, it cause a big resource consumption such that 25fps out of 75fps are used. And when Initialize one more selection decal(frustum), it used up 25fps one more time. I have found no problem in selection decal(frustum) on other material, but a problem on PLSM landscape material.Can it be solve?
Thank You

Falagard

02-04-2006 03:30:00

Projective decal probably renders the entire terrain page that uses that material again for another pass. This is going to slow things down, especially if you have a slower 3d card, but regardless it's like rendering the terrain again with alpha blending enabled, which is slow.