Gemberkoekje
17-11-2009 11:15:37
Hey guys,
I have an overlay 3D Compass, and it should be completely seperate from the game world. Unfortunately, it isn't. While this isn't really a problem (Lots you can do with depth buffer) it does mean my compass is reflected in the Hydrax water.
So, essentially, is there any way I can get my compass out of the reflection/refraction calculations of hydrax? Like m_Node->GetHydrax()->Disable()? - I'm aware it's unlikely to be that easy, but any hints in the right direction will be helpful.
Thanks!
I have an overlay 3D Compass, and it should be completely seperate from the game world. Unfortunately, it isn't. While this isn't really a problem (Lots you can do with depth buffer) it does mean my compass is reflected in the Hydrax water.
So, essentially, is there any way I can get my compass out of the reflection/refraction calculations of hydrax? Like m_Node->GetHydrax()->Disable()? - I'm aware it's unlikely to be that easy, but any hints in the right direction will be helpful.
Thanks!