skorpio
25-10-2008 17:00:32
Hello,
I just started playing with Hydrax and it looks great!
I have been trying to get it to work
It seems it doesn't know where the Hydrax water resources are.
Is there a way to specify, code wise, where these files are?
Thanks,
I just started playing with Hydrax and it looks great!
I have been trying to get it to work
08:48:36: Creating resource group Hydrax
08:48:36: Added resource location '../hydrax/media/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
08:48:41: Parsing scripts for resource group Hydrax
08:48:41: Finished parsing scripts for resource group Hydrax
08:48:51: OGRE EXCEPTION(5:ItemIdentityException): SceneNode 'nodecameraMain' not found. in SceneManager::getSceneNode at ..\src\OgreSceneManager.cpp (line 821)
08:48:57: [Hydrax] Hydrax object created.
08:48:57: [Hydrax] Creating module.
08:48:57: [Hydrax] Creating ProjectedGrid module.
08:48:57: [Hydrax] ProjectedGrid created.
08:48:57: [Hydrax] Module created.
08:48:57: [Hydrax] Creating RTListeners.
08:48:58: [Hydrax] RTListeners created
08:48:58: [Hydrax] Registring device restored listener
08:48:58: [Hydrax] Device restored listener registred
08:48:58: [Hydrax] Creating materials,
08:48:58: [Hydrax] Creating water material...
08:48:58: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1085)
08:48:58: [Hydrax] ProjectedGrid destroyed.
08:48:58: [Hydrax] Perlin destroyed.
08:48:58: [Hydrax] Hydrax object removed.
08:48:58: [Hydrax] destroyed.
It seems it doesn't know where the Hydrax water resources are.
Is there a way to specify, code wise, where these files are?
Thanks,