raygeee
15-02-2009 19:19:41
Hi,
I wrapped this great plugin to work with managed code (MHydrax 0.4a) and got most of it working but now I have some questions:
1. Is it normal that a SimpleGrid doesn't allow looking underwater? ProjectedGrid works fine but when I'm using SimpleGrid I can't see through the water, no caustics, no ground, no transparency... But if I move the camera underwater I can see the caustics, the ground, the sky, godrays... Refraction doesn't work too, which is kinda obvious. So the trees' relection looks a little bit strange when ending in the middle of the water.
2. How do you set up Hydrax with any Module NOT using a configuration file? I wasn't able to do that. All the ways I tried (setting different parameters) caused a crash when creating the Module inside Hydrax::create(). Working with unmanaged and managed code makes it very hard to find a bug or misusage because I always get the same AccessViolationException.
3. Is it possible to use more than one SimpleGrid?
Thanks and keep up the good work. Waiting for 0.5
I wrapped this great plugin to work with managed code (MHydrax 0.4a) and got most of it working but now I have some questions:
1. Is it normal that a SimpleGrid doesn't allow looking underwater? ProjectedGrid works fine but when I'm using SimpleGrid I can't see through the water, no caustics, no ground, no transparency... But if I move the camera underwater I can see the caustics, the ground, the sky, godrays... Refraction doesn't work too, which is kinda obvious. So the trees' relection looks a little bit strange when ending in the middle of the water.
2. How do you set up Hydrax with any Module NOT using a configuration file? I wasn't able to do that. All the ways I tried (setting different parameters) caused a crash when creating the Module inside Hydrax::create(). Working with unmanaged and managed code makes it very hard to find a bug or misusage because I always get the same AccessViolationException.
3. Is it possible to use more than one SimpleGrid?
Thanks and keep up the good work. Waiting for 0.5