Arcanor
20-02-2009 13:47:35
I'm running hydrax 0.4 under ogre 1.6.1 in Release build configuration, using Direct3D9 renderer. I have an ATI X1950 Pro, using the latest Catalyst 9.1 drivers. I'm running Windows XP Media Center Edition, SP3.
First of all, I want to say that when I run the hydrax demo I do NOT have this problem. It's only happening in my own ogre application.
When in the Arcanoria Client, I'm able to see the water just fine when my camera is submerged, but the water is invisible from above, making it look like it's not even there. If I stand near the edge of the waterline, the water seems to turn on and off randomly, as the waves either cover or uncover the camera.
Here is a link to a video showing the problem I'm seeing: http://arcanoria.com/tmp/hydrax01.html
Any ideas as to what could cause this sort of behavior?
Thanks in advance.
First of all, I want to say that when I run the hydrax demo I do NOT have this problem. It's only happening in my own ogre application.
When in the Arcanoria Client, I'm able to see the water just fine when my camera is submerged, but the water is invisible from above, making it look like it's not even there. If I stand near the edge of the waterline, the water seems to turn on and off randomly, as the waves either cover or uncover the camera.
Here is a link to a video showing the problem I'm seeing: http://arcanoria.com/tmp/hydrax01.html
Any ideas as to what could cause this sort of behavior?
Thanks in advance.