overseb
14-04-2009 12:46:35
Hi all
I am new to this forum, and I am currently trying to integrate Hydrax 0.5 and Caelum 0.4 in my project.
But I have some important limitations, I would like to know if solutions exist.
- Is it impossible to mix caelum (ground fog) or ogre fog with hydrax ? I really need fog in my application... (just waiting for this topic too http://ogre3d.org/addonforums/viewtopic.php?f=20&t=9480...)
- When I create a depth composer object with caelum, this assert happens
- Running in debug mode with hydrax is very slow, (XP, Quad core 2.4 Ghz, 8800 GTX), have you got this probleme too ? is it normal ?
- I cannot run Hydrax with OpenGL, I have an ogre exception:
I think that GLSL shaders are missing, so is it planned to make Hydrax compatible with OpenGL in future version ? does another solution exist ?
thx for your answers
I am new to this forum, and I am currently trying to integrate Hydrax 0.5 and Caelum 0.4 in my project.
But I have some important limitations, I would like to know if solutions exist.
- Is it impossible to mix caelum (ground fog) or ogre fog with hydrax ? I really need fog in my application... (just waiting for this topic too http://ogre3d.org/addonforums/viewtopic.php?f=20&t=9480...)
- When I create a depth composer object with caelum, this assert happens
void DepthRenderer::update()
{
...
assert(oldCameraViewport == getMasterViewport());
is there a solution for that ?- Running in debug mode with hydrax is very slow, (XP, Quad core 2.4 Ghz, 8800 GTX), have you got this probleme too ? is it normal ?
- I cannot run Hydrax with OpenGL, I have an ogre exception:
OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at f:\codingextra\ogre\shoggoth_vc9\ogre\ogremain\src\ogregpuprogram.cpp (line 1087)
I think that GLSL shaders are missing, so is it planned to make Hydrax compatible with OpenGL in future version ? does another solution exist ?
thx for your answers