ok well as the subject states my texture shadows arnt quite workin right.
More specificly I need to turn off shadow casting for my ground plane(I think)
its says that my entity has no such attribute.
what is the correct atribute then?
Floor.castShadows = False
Also, since you're in Python you can do this:
for x in dir(Floor): print x
Also, there's a thread here that has a guide on how to get PyOgre documentation (similiar to the real OGRE API).
hey thx at lease it runs now. i wasnt typing False with a caps F
but that still wont make my shadows work
this is what it looks like
notic the crzy red and yello that is being made instead of a shadow
thx for the quick reply
Try different shadow methods. Some seem to work differently depending on the choice of scene manager and other stuff.
If I remember correctly, shadow enabled models also need extra information (specifically there must be normals calculated for it), but I'm having a hard time finding a place where sinbad has said this. You may try searching on the main forums to see if someone has had similar problems with this.
You also need to be sure you have set the far clipping plane out.