integrating physics in dotscene scenemanager


26-04-2010 09:23:35

im posting this in the python forum because its more comfortable for me not having to think in c and then in python afterwards.
ok.... im using ogreode as physics engine and i finally made it things to fall down :). but now ive got a problem. i want to build a level in the dotscene scenemanager and i wonder how i could apply physics on my level (it consist of boxes (which should be movable), houses and terrain). is it complicated or isnt it? i dont want to program the physics for each object (not because im lazy(oooo sure i am) but because i think it would be more easy to change scenes)