Material Loading Memory issues


09-10-2012 00:04:28

Hi, This is my first big project with python ogre. I am loading objects using the cube.mesh and transforming it to different sizes and then applying textures to it. However I am using .material files which reference jpgs as their texture_unit (nothing else in the .material definition) and the memory usage for python ogre exceeds 1Gb. I have tried setting the default mipmap count to zero but it did not change it. My question is how can I reduce the memory usage of loading materials?


09-10-2012 00:17:52

would converting everything to tga rather than jpg improve things?