andy
05-06-2007 16:47:36
I'm getting close to building a 1.0RC2 build for windows users - and before I do thought I'd ask once more if anyone has any outstanding bugs/issues with the current RC1 release..
If you have a bug/issue can you please create a "new"ticket on the [b]Python-Ogre Site[/b].
Or you can respond to this message, or send an email to the gmail mailing list..
And for those interested here is the changelog since the 1.0RC1 release
If you have a bug/issue can you please create a "new"ticket on the [b]Python-Ogre Site[/b].
Or you can respond to this message, or send an email to the gmail mailing list..
And for those interested here is the changelog since the 1.0RC1 release
- June xx 2007: Version 1.0 RC2(b) -- SnapShot
============================================
* cleaned up demos and media files to match my working environment better
* get/setUint32 added as utility functions
* Demo_GetVerticies added into demo/ogre/tests dir to support extracting verticies and indicies from submeshes
* Updated QuickGui to 0.9.4 (was SimpleGui)
* CEGUI String.assign( xx ) now takes a python string (as xx) which can be utf8 encoded
* fix in Py++ to expose correct class when there are multiple override options
* GPU Parameter programming now possible -- see Demo_Compositor for code examples
* CEGUI fixes for Window/MouseCursor/System/Renderering were missing an event subscription type
* LOTS (?) of new functions exposed as we no longer filter protected non virtual functions from the generated source
* added a Patch directory to the SVN to allow automated download and build of 3rd party libraries
* removed OptimisedUtil and PlatformInformation from the Ogre master include list due to compile issues
* lots of updates for the linux build (in the SVN)
* as always, built against an updated Ogre 1.4 CVS
May 13 2007: Version 1.0 RC2(a) -- SnapShot
============================================
* Installer prompts to run dxwebsetup as people WILL need the latest DirectX drivers
* Installer automatically runs vcredist_x86.exe for the shared C++ libraries neede for VC8
* Build with latest CVS/SVN versions of supporting Libraries
* Build with latest DirectX drivers (April 2007)
* Included SimpleGUI
* Exposed SharedPtr's for various ShadowCameras
* Fixed to renderQueueStarted and renderQueueEnded (return True or False)
* Further fixes to remove ugly function names (PixelUtil..)
* changed return value policy on "clone" calls as we need to manage the object
* switched to VC8 -- fingers crossed
* getCustomAttributeUnsignedLong added and SF-OIS changed to use this for 64bit compatibility[/list:u]
Many Thanks
Andy