turkeypotpie
08-07-2007 23:50:45
So I'm coming from lua land, and am wondering whether it's possible to leverage pyogre for my lua bindings.
I took a look at the old pyogre implementation (the one that uses pyste), and noticed that it outputs Boost.Python cpp files. Luabind uses a very similar format, which isn't surprising because it's based on Boost.Python.
I haven't looked at pyogre's new implementation in detail. Does it still output in Boost.Python format? And if so, what's the easiest way to get those generated files? Do I have to do a full build of pyogre?
I took a look at the old pyogre implementation (the one that uses pyste), and noticed that it outputs Boost.Python cpp files. Luabind uses a very similar format, which isn't surprising because it's based on Boost.Python.
I haven't looked at pyogre's new implementation in detail. Does it still output in Boost.Python format? And if so, what's the easiest way to get those generated files? Do I have to do a full build of pyogre?