How to seperate bones and animations?


31-08-2007 08:46:53

In OGRE ".skeleton" file, there are bone definitions and animation definitions.

I wanna put the animations into seperated files, and load the very animation when I want.

There is no load() method in Animation class.
Is there any offical method to load these seperated animation files?
Or I have to parse animation files and create Animation object manually?