ran
08-10-2007 21:25:05
Hi
trying to convert my code from c++ to pythn ogre, I seem to hit a wall when there's a variable declaration (that in python is not needed) though i don't know how to initialise it on creation -
c++ code snippet
SkeletonPtr pSkel = SkeletonManager::getSingleton().getByName("X.skeleton");
SkeletonPtr pSkeletonSearch;
if (pSkel->hasAnimation(altAnim))
{
return true;
}
pSkeletonSearch = SkeletonManager::getSingleton().load(altAnim, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
Skeleton::BoneHandleMap boneHandleMap;
ent->getSkeleton()->_buildMapBoneByHandle( ent->getSkeleton(), boneHandleMap );
pSkel->_mergeSkeletonAnimations(pSkeletonSearch.getPointer(), boneHandleMap );
SkeletonManager::getSingleton().remove(altAnim);
ent->getSkeleton()->_refreshAnimationState(ent->getAllAnimationStates());
the equivent (or so i hoped) in python would be
pSkel = ogre.SkeletonManager.getSingleton().getByName("X.skeleton")
pSkeletonSearch=0
if pSkel.hasAnimation(altAnim):
return true;
pSkeletonSearch = ogre.SkeletonManager.getSingleton().load(altAnim, ogre.ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME )
boneHandleMap =?????
ent.getSkeleton()._buildMapBoneByHandle( ent.getSkeleton(), boneHandleMap)
pSkel._mergeSkeletonAnimations(pSkeletonSearch.getPointer(), boneHandleMap)
ent.getSkeleton()._refreshAnimationState(ent.getAllAnimationStates())
I need to initialize or declare boneHandleMap (setting it to 0 like i did with pSkeletonSearch doesn't seem to work ) how should I do that in pythonnOgre?
cheers
Ran
trying to convert my code from c++ to pythn ogre, I seem to hit a wall when there's a variable declaration (that in python is not needed) though i don't know how to initialise it on creation -
c++ code snippet
SkeletonPtr pSkel = SkeletonManager::getSingleton().getByName("X.skeleton");
SkeletonPtr pSkeletonSearch;
if (pSkel->hasAnimation(altAnim))
{
return true;
}
pSkeletonSearch = SkeletonManager::getSingleton().load(altAnim, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
Skeleton::BoneHandleMap boneHandleMap;
ent->getSkeleton()->_buildMapBoneByHandle( ent->getSkeleton(), boneHandleMap );
pSkel->_mergeSkeletonAnimations(pSkeletonSearch.getPointer(), boneHandleMap );
SkeletonManager::getSingleton().remove(altAnim);
ent->getSkeleton()->_refreshAnimationState(ent->getAllAnimationStates());
the equivent (or so i hoped) in python would be
pSkel = ogre.SkeletonManager.getSingleton().getByName("X.skeleton")
pSkeletonSearch=0
if pSkel.hasAnimation(altAnim):
return true;
pSkeletonSearch = ogre.SkeletonManager.getSingleton().load(altAnim, ogre.ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME )
boneHandleMap =?????
ent.getSkeleton()._buildMapBoneByHandle( ent.getSkeleton(), boneHandleMap)
pSkel._mergeSkeletonAnimations(pSkeletonSearch.getPointer(), boneHandleMap)
ent.getSkeleton()._refreshAnimationState(ent.getAllAnimationStates())
I need to initialize or declare boneHandleMap (setting it to 0 like i did with pSkeletonSearch doesn't seem to work ) how should I do that in pythonnOgre?
cheers
Ran