srekel2
09-10-2005 14:46:09
Hey
I just wrote a guide on the wiki for how to build PyOgre on Windows.
Hmm. I just realized that there's something wrong.. I did this yesterday with Ogre 1.0.4 and it worked pretty good (just got a small texture problem), but now PyOgre just won't start at all. I get this error:
I wonder what went wrong. The pyogre version is from yesterday, so that shouldn't be a problem, I guess. I suppose I might have forgotten some step, but I don't think so, since I wrote the guide while I was doing everything. Can anyone read it over and see if I missed something? And/or do the steps yourself and see if you get the same thing.
http://www.ogre3d.org/wiki/index.php/Py ... gOnWindows
Oh, and this is the output from the program (the other error came in a popup window):
I just wrote a guide on the wiki for how to build PyOgre on Windows.
Hmm. I just realized that there's something wrong.. I did this yesterday with Ogre 1.0.4 and it worked pretty good (just got a small texture problem), but now PyOgre just won't start at all. I get this error:
The procedure entry point
?_loadimages@Texture@Ogre@IEAXABV?$vector.... could not be located in the dynamic link library OgreMain.dll.
I wonder what went wrong. The pyogre version is from yesterday, so that shouldn't be a problem, I guess. I suppose I might have forgotten some step, but I don't think so, since I wrote the guide while I was doing everything. Can anyone read it over and see if I missed something? And/or do the steps yourself and see if you get the same thing.
http://www.ogre3d.org/wiki/index.php/Py ... gOnWindows
Oh, and this is the output from the program (the other error came in a popup window):
Creating resource group General
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
Loading library OgrePlatform.dll
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DevIL version: Developer's Image Library (DevIL) 1.6.5
DevIL image formats: bmp dib cut dcx dds gif ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
Registering ResourceManager for type HighLevelGpuProgram
Loading library .\RenderSystem_Direct3D7
Traceback (most recent call last):
File "C:\temp\eclipsebra\workspace\ViolentWorld\src\GameApplication.py", line 141, in ?
runGame()
File "C:\temp\eclipsebra\workspace\ViolentWorld\src\GameApplication.py", line 122, in runGame
application.go()
File "C:\temp\eclipsebra\workspace\ViolentWorld\src\SampleFramework.py", line 27, in go
if not self._setUp():
File "C:\temp\eclipsebra\workspace\ViolentWorld\src\SampleFramework.py", line 39, in _setUp
self.root = ogre.Root("../configs/plugins.cfg")
File "C:\Python24\Lib\site-packages\pyogre\ogre.py", line 10544, in __init__
newobj = _ogre.new_Root(*args)
pyogre.ogre.ExceptionPtr: \temp\ogre-win32-v1-0-5\ogrenew\OgreMain\src\OgreDynLib.cpp(82): ogre error 9: Could not load dynamic library .\RenderSystem_Direct3D7. System Error: The specified procedure could not be found.