Feeder74
22-08-2008 19:52:11
Hello, I'm pretty new here, thought I would just introduce myself quickly, wouldn't mind getting to know the team behind some of this ogre stuff!
I'm a C# programmer from Windows, who has been toying with the idea of games programming for a few years now, and am contemplating taking a plunge sometime soon.
I have skills in photo-realistic texture generation, some light 3D-Modeling skills (about enough to make some decent place-holder graphics is about all though), I have composed a few tracks of audio - though only one which I thought was decent (others tell me I have composed a few great tracks - but I am fairly critical of them), I know SQL - but still need to reference some of the commands over the net, and even bought the Ogre book by Gregory Junker.
Anyhow, after investigating the potential of making a commercial game on the indie department, I was left laughing a wry laugh, as I could see competition in that field was pretty steep. I know I could swing together a great game over time, but given time, I feel that the indie scene will have also moved ahead, and have found myself opting for a more open sourced alternative (makes me feel better too to know that my project will no longer be constrained by NDAs and overzealous paranoia in general).
I have been modding games for several years now, and during the course of these few years have learnt a variety of computer programming langauges, from C64 Basic and Assembly Code through to C# and even a smattering of python.
I am taking a big step at the moment, and lurching away from windows completely, I have toyed with Linux for about half as long as I have been modding, and have decided to use it as my platform, the other considerable leap of faith I am making is leaving C# - which I am more fluent with and heading over to Python. I am not really doing this to enhance my final product - far from it, my initial goal is to produce a rough plan of the game I want to make, complete with the aforementioned placeholder graphics, a rich database, and a general set of rules of play, something which I would only describe only as a plan, rather than a final product, and I have chosen Ogre and Python as my medium to do it.
I have no real question to ask which I'm sure haven't been asked before, but would happily listen to advice from people more familiar with the platform (I'd really like to work with Linux, I quite like the architecture of the system), I am prepared for the long and arduous road of getting a project together, and know the there is a lot of solo work to be done before enough interest is generated to establish a team, more I am seeking advice as to what kind of things will be useful on my journey, I am aware of blender and of gimp, both of which I have used in the past (gimp to this present day, the price tag really does blow Photoshop out of the water
). I know of a few tools that I have seen that are great for generating various sounds (best of which are some of my favorite VST plugins) - but the thing is - I am always looking to expand on the tools dept. *me guesses that I am diverging a little off-topic now*
Ogre looks ideal from my viewport, it seems sophisticated enough to do what I am after, though I have only mucked around with it in C#, I am looking forward to the challenges of the Python variant.
I live on a pension which is only about $16500 a year, I am fairly well setup - pay very low rent, and get away with fairly cheap groceries and next to no bills, so the majority of the income I get goes into my hobbies (which at the moment include nothing but this project - and a bit of gaming).
I am from the east coast of Australia, mostly mind my own business, and stay with a small close knit band of friends and family that seems diminish with every passing year, my online life though is full of incredible people who really light the way at times, I have been offered several part-time employment positions but have had to turn most of them down due to an illness I suffer, one which ever seems to be on the improve, but unfortunately not one I think I will recover from in this life time. I have a shade of philosophy most of which is home grown. It is something people might find a little cocky, yet others seem to enjoy it in the light sided aspect I dish it out in, it rarely targets individuals, and more is a play on words that breaks the molds which I find people occasionally slip into when they spend long periods of time concentrating on particular topics with little break for other fairly interesting toys of logic (and oddly enough - at times the illogical, which often seems more logical to people than the blatant logic).
I really love getting down and dirty with people on IRC, but often end up on peoples hate lists, in particular with the more serious never have a joke kind of people - which to be honest scares the hell out of me.
Anyhow - I got a feeling I'm going to be lurking around here for a while - as Ogre is a hot topic for me at the moment, and has been for quite a few months/years now, hence this long intro - looking forward to some replies from other lurkers and even some of the staff here.
Nice to meet you
**EDIT**
Where would I find a good PyOgre project that I could latch onto for the purpose of learning the nuances I wonder?
I'm a C# programmer from Windows, who has been toying with the idea of games programming for a few years now, and am contemplating taking a plunge sometime soon.
I have skills in photo-realistic texture generation, some light 3D-Modeling skills (about enough to make some decent place-holder graphics is about all though), I have composed a few tracks of audio - though only one which I thought was decent (others tell me I have composed a few great tracks - but I am fairly critical of them), I know SQL - but still need to reference some of the commands over the net, and even bought the Ogre book by Gregory Junker.
Anyhow, after investigating the potential of making a commercial game on the indie department, I was left laughing a wry laugh, as I could see competition in that field was pretty steep. I know I could swing together a great game over time, but given time, I feel that the indie scene will have also moved ahead, and have found myself opting for a more open sourced alternative (makes me feel better too to know that my project will no longer be constrained by NDAs and overzealous paranoia in general).
I have been modding games for several years now, and during the course of these few years have learnt a variety of computer programming langauges, from C64 Basic and Assembly Code through to C# and even a smattering of python.
I am taking a big step at the moment, and lurching away from windows completely, I have toyed with Linux for about half as long as I have been modding, and have decided to use it as my platform, the other considerable leap of faith I am making is leaving C# - which I am more fluent with and heading over to Python. I am not really doing this to enhance my final product - far from it, my initial goal is to produce a rough plan of the game I want to make, complete with the aforementioned placeholder graphics, a rich database, and a general set of rules of play, something which I would only describe only as a plan, rather than a final product, and I have chosen Ogre and Python as my medium to do it.
I have no real question to ask which I'm sure haven't been asked before, but would happily listen to advice from people more familiar with the platform (I'd really like to work with Linux, I quite like the architecture of the system), I am prepared for the long and arduous road of getting a project together, and know the there is a lot of solo work to be done before enough interest is generated to establish a team, more I am seeking advice as to what kind of things will be useful on my journey, I am aware of blender and of gimp, both of which I have used in the past (gimp to this present day, the price tag really does blow Photoshop out of the water

Ogre looks ideal from my viewport, it seems sophisticated enough to do what I am after, though I have only mucked around with it in C#, I am looking forward to the challenges of the Python variant.
I live on a pension which is only about $16500 a year, I am fairly well setup - pay very low rent, and get away with fairly cheap groceries and next to no bills, so the majority of the income I get goes into my hobbies (which at the moment include nothing but this project - and a bit of gaming).
I am from the east coast of Australia, mostly mind my own business, and stay with a small close knit band of friends and family that seems diminish with every passing year, my online life though is full of incredible people who really light the way at times, I have been offered several part-time employment positions but have had to turn most of them down due to an illness I suffer, one which ever seems to be on the improve, but unfortunately not one I think I will recover from in this life time. I have a shade of philosophy most of which is home grown. It is something people might find a little cocky, yet others seem to enjoy it in the light sided aspect I dish it out in, it rarely targets individuals, and more is a play on words that breaks the molds which I find people occasionally slip into when they spend long periods of time concentrating on particular topics with little break for other fairly interesting toys of logic (and oddly enough - at times the illogical, which often seems more logical to people than the blatant logic).
I really love getting down and dirty with people on IRC, but often end up on peoples hate lists, in particular with the more serious never have a joke kind of people - which to be honest scares the hell out of me.
Anyhow - I got a feeling I'm going to be lurking around here for a while - as Ogre is a hot topic for me at the moment, and has been for quite a few months/years now, hence this long intro - looking forward to some replies from other lurkers and even some of the staff here.
Nice to meet you

**EDIT**
Where would I find a good PyOgre project that I could latch onto for the purpose of learning the nuances I wonder?