I come from the Mogre world, but decided I would rather do python becuase that is what I have been using for several applications (with panda3d) and it is simply so much easier.
Coming to python, I have two good-ish choices: python-ogre and panda3d. Any thoughts?
However, upon installing this module like said, I am having trouble getting the demos to work in directx mode. They all simply stop (and slowly eat more and more system resources until I have to restart) on the line "Parsing script Examples.program"...the openGl works wonders, but I noticed in mogre running directx on my hardware is so much faster and wanted to make sure the same is true here...
Any thoughts or help is appreciated
The 'difference' between DirectX and OpenGL support all comes down to the underlying Ogre drivers (so it's not a Python-Ogre issue
I'd suggest you install the latest drivers from your Video card manufacture and if that doesn't help can you let me know what type of Video card/driver versions you have installed...
Here is where I stand (with updated drivers):
I have an ATI Radeon 1650 series. Driver is 12/10/2008 version.
In opengl mode the driver update broke textures in ogre, mogre, and python-ogre. (these worked before the driver update)
in directx9 mode ogre and mogre render perfectly correctly while python-ogre "pauses" on the "parsing script examples.program" in all of the demos.
There is no error message in directx9, the programs simply hangs like I stated in my previous post.
If it means anything panda3d works in both opengl and directx mode before and after driver update...
Just to confirm that the 'Ogre' you are using to test is 1.6.0? (as there are a couple of ATI bugs fixed in what will be 1.6.1 so not sure if this is what you are seeing)..
However can you try removing the Plugin_CgProgramManager from your plugins.cfg to see if that is causing the problem -- my 1.6.0 binary did have a inconstancy with the cg dll I shipped which 'may' cause the issue..
If that doesn't work you can rename the media directory (in Python-Ogre) and create a new one based upon the Ogre one to see if there is a bad script in my media that crashes your card..
Of course the fact that the driver upgrade broke everyone's GL support is not a good sign for the driver ??
And Panda is always going to be easier on graphics cards/drivers as it doesn't use them to the extent that Ogre does...
Yes, I am using python-ogre 1.6.0
commenting the line with the Cg_ProgramManager did get me further!
It froze on the Texture: r2skin.jpg:loading 1 faces...
It froze for about 30 seconds and then python.exe "encountered a problem and needs to close"--the standard windows error message...
This problem happened with all of the demos in the ogre directory, but Tutorial01.py (I can't remember if I put that there or if it came with it...) ran directx mode perfectly. I also noticed on this one that the textures were messed up when viewing the robot from long distances, but not when I brought the camera up close to the mesh.
I don't know what ogre's problem with the new drivers are; nothing else has been affected that uses opengl, from java to basic to c++ across several different graphics libraries (although I do recall a similar problem a couple of years ago with Irrlicht--it was fixed with the next version of Irrlicht so I don't know what the problem was