JackNeil
22-01-2009 23:28:01
Hello, 
i want to develop a First Person game with Python-Ogre.
The game will require physics for the player and many primitive boxes.
The physics-library should be very stable and fast for this use-cases.
I do not need fancy stuff like ragdolls, soft bodies, vehicles, cloth, fluid simulation, terrain...
I tried out the demos for OgreNewt and NxOgre with Python-Ogre.
The OgreNewt-demos worked fine.
All NxOgre-demos crashed. They are not up to date, to the current NxOgre version?
Is someone working with NxOgre and Python-Ogre?
Which are the advantages and disadvantages of both physics-librarys?
Which library would you recommend for my use-case?
Thank you very much for your answers,
JackNeil

i want to develop a First Person game with Python-Ogre.
The game will require physics for the player and many primitive boxes.
The physics-library should be very stable and fast for this use-cases.
I do not need fancy stuff like ragdolls, soft bodies, vehicles, cloth, fluid simulation, terrain...
I tried out the demos for OgreNewt and NxOgre with Python-Ogre.
The OgreNewt-demos worked fine.
All NxOgre-demos crashed. They are not up to date, to the current NxOgre version?
Is someone working with NxOgre and Python-Ogre?
Which are the advantages and disadvantages of both physics-librarys?
Which library would you recommend for my use-case?
Thank you very much for your answers,

JackNeil