zamx
10-05-2010 09:22:15
Hi,
I'm trying to use OgreNewt for collision detection. When I try to make a body it crashes in OgreNewt_body.cpp on because of Boost (1.42)
My code for making a body :
I'm using Newton 2.20, Ogre SDK 1.65 and the latest revision from OgreNewt.
I'm trying to use OgreNewt for collision detection. When I try to make a body it crashes in OgreNewt_body.cpp on because of Boost (1.42)
m_body = NewtonCreateBody( m_world->getNewtonWorld(), col->getNewtonCollision() );
My code for making a body :
node = sceneMgr->getRootSceneNode()->createChildSceneNode( name, pos );
node->attachObject( ent );
node->scale( .1, .1, .1 );
OgreNewt::World* world = GameData::Instance()->getNewtonWorld();
OgreNewt::CollisionPtr colPtr = OgreNewt::CollisionPtr(
new OgreNewt::CollisionPrimitives::Ellipsoid( world ));
OgreNewt::Body* body = new OgreNewt::Body( world, colPtr );
body->attachNode( node );
I'm using Newton 2.20, Ogre SDK 1.65 and the latest revision from OgreNewt.