zamx
12-05-2010 09:53:57
I'm using Newton for collision detection with CollisionUpdate(). But how do I move my bodies, because they don't move if I only call CollisionUpdate().
zamx
12-05-2010 09:53:57
SFCBias
12-05-2010 16:15:58
zamx
12-05-2010 18:34:38
call World->update() every frame
and be sure to call body->setStandardForceCallback(); if you have not created any force callbacks of your own