Collision detection using CollisionUpdate()

zamx

12-05-2010 09:53:57

I'm using Newton for collision detection with CollisionUpdate(). But how do I move my bodies, because they don't move if I only call CollisionUpdate().

SFCBias

12-05-2010 16:15:58

call World->update() every frame

and be sure to call body->setStandardForceCallback(); if you have not created any force callbacks of your own

zamx

12-05-2010 18:34:38

call World->update() every frame

and be sure to call body->setStandardForceCallback(); if you have not created any force callbacks of your own

So, if I want the bodies to move I can't use CollisionUpdate(). Ok, thx.