mvelazquezm
17-09-2010 08:22:37
Hi
I´m making a skateboard game. It´s like a car game and now I´m using SimpleVehicle class for de physics (hidden bodys make physics interaction and other visible Scenenodes linked for the visual effects).
Now I´ll begin to doing physics effects and controls and I don´t know how use this class.
- the setTorqueSteering method works in SimpleVehicle class??
- or its better that I use Vehicle class??
- or Should I add local forces to make my "custom" vehicle turn??
Another question is: Where can I know the funtionality and correct parameters of: angularDamping, linearDamping, suspension shock, suspension Spring, suspension Lenght, friction, ... ??? In newtonGameDinamics api??
Thanks!!
I´m making a skateboard game. It´s like a car game and now I´m using SimpleVehicle class for de physics (hidden bodys make physics interaction and other visible Scenenodes linked for the visual effects).
Now I´ll begin to doing physics effects and controls and I don´t know how use this class.
- the setTorqueSteering method works in SimpleVehicle class??
- or its better that I use Vehicle class??
- or Should I add local forces to make my "custom" vehicle turn??
Another question is: Where can I know the funtionality and correct parameters of: angularDamping, linearDamping, suspension shock, suspension Spring, suspension Lenght, friction, ... ??? In newtonGameDinamics api??
Thanks!!