rride
10-08-2011 11:19:07
{
const MaterialID* mid = _world->getDefaultMaterialID();
MaterialPair mpair(_world, mid, mid);
mpair.setContactCallback( new CollResponder );
}
_world->collisionUpdate(); // CRASH on collision!
So this line should be added
MaterialPair::~MaterialPair()
{
+ setContactCallback(NULL);
}