KATO2
21-08-2011 03:02:23
Hello peoples.
I have an character what has three skeletal animations (Pushing, Hitting, Kicking). I was created an ogre application and i was agregated physical simulation with ogrenewt, but i need determinate the contact point between punch or foot and object and aplicate the force to the object.
Does anyone know how to do that? or anyone know how to make that a primitive follow a bone without using ragdoll?
I appreciate any help you can provide me.
I have an character what has three skeletal animations (Pushing, Hitting, Kicking). I was created an ogre application and i was agregated physical simulation with ogrenewt, but i need determinate the contact point between punch or foot and object and aplicate the force to the object.
Does anyone know how to do that? or anyone know how to make that a primitive follow a bone without using ragdoll?
I appreciate any help you can provide me.