Buckcherry
27-06-2006 18:37:54
How could I change the following line to another equivalent using setPositionOrientation ?.
mBody->yaw (Radian (2 * elapsedTime));
The bodies in OgreNewt have to be rotated using setPositionOrientation. But, how to rotate an angle?.
syedhs
27-06-2006 19:08:43
Instead of
body->setPositionOrientation(...)
change it to
body->getOgreNode()->yaw(Radian(2*elapsedTime));
Edit:
Okay maybe not correct, since you also have to do NewtonBodySetMatrix
abecam
28-06-2006 13:32:10
I use that to calculate my quaternion:
Ogre::Quaternion orientBox(Ogre::Vector3(0,-1,0),Ogre::Vector3(1,0,0),Ogre::Vector3(0,0,1));
// The value will be overwritten, I pushed them because I'm stupid :)
orientBox.FromAngleAxis(Ogre::Radian(Ogre::Degree(-90)),Ogre::Vector3(1,0,0));
orientBox.normalise();
It should allow you to use setPositionOrientation then, and still rotate using an angle (I am a lamer with Quaternions... ).