Unknown Segfault

tiago156

01-07-2006 15:20:11

Hi,
when one collision ocurrs in my game I receive a segfault and I cant locate the problem, im using Ogre3DSDK/PLSM2CVS/OgreNewtCVS/Code::Blocks, this is the result of Call Stack window:

#0 702BDE57 dgBSPPolygonSoup::ForAllSectors() (../lib/OgreNewt/inc/boost/function/function_base.hpp:400)
#1 00000000 ??() (??:??)
#2 00000000 ??() (??:??)
#3 00000000 ??() (??:??)
#4 00000000 ??() (??:??)
#5 00000000 ??() (??:??)
#6 00000000 ??() (??:??)
#7 00000000 ??() (??:??)
#8 43BD0000 ??() (??:??)
#9 00000000 ??() (??:??)
#10 C46B0DE4 ??() (??:??)
#11 00000003 ??() (??:??)
#12 C46B0DE4 ??() (??:??)
#13 2B72DAFC ??() (??:??)
#14 00000003 ??() (??:??)
#15 00000000 ??() (??:??)
#16 2EB02540 ??() (??:??)
#17 2EB28CB0 ??() (??:??)
#18 2EB58CF0 ??() (??:??)
#19 00220740 ??() (??:??)
#20 00220730 ??() (??:??)
#21 43BD0000 ??() (??:??)
#22 4572964C ??() (??:??)
#23 43BD0000 ??() (??:??)
#24 00000000 ??() (??:??)
#25 43BD0000 ??() (??:??)
#26 4572964C ??() (??:??)
#27 43BD0000 ??() (??:??)
#28 00000000 ??() (??:??)
#29 43BD0000 ??() (??:??)


thanks in advance

Tiago

Hansel

02-07-2006 10:23:12

¿Can you put the code? :D